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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

2D without freestyle, for the Game Engine

Posted by Marius Oberholster on Wednesday, November 20, 2013 Under: General
Hey all!!

3 for 3 this week so far, hahaha!

This week, I was on the Blender Game Engine group and I saw someone asking how to do a toon material for a game. I thought it would be insanely complex, requiring an extra mesh or whatever, but you can get a pretty cool look, is, just by using the material options:


As you can see, we have two very similar shapes. The one to the top left is low-poly and the one to the right is, high-poly. Naturally, the high-poly looks nicer, but with a little fine tuning per material on a character, you will get a stunning result!

I think a tutorial for this is in order. I can't say when though. There is after all a Christmas competition running now :D.

Have a great one!!

Thank YOU!!!!!

In : General 


Tags: jesus  toon  material  blender  game  engine 
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