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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

A few tips on point density

Posted by Marius Oberholster on Wednesday, December 19, 2012 Under: Tips
Hey all!

Been playing around with point density a tiny bit these passed few days and it has been fun, but the main goal was to get a sense of what you can do with it and how to set it up, so today I bring you some of those findings:

Working tips:
 - You can have more than one particle system working in the same volume shape without them all adhering to whichever one's color rules (still fuzzy on how customizable they are. For now, I just worked with grey.).
 - You have to make sure that the particles do reach into the volume shape (or point density domain if you will), to show
 - Every particle appears as a perfectly round, and soft yet almost fuzzy, halo type sphere, except it doesn't glow without an emission value
 - With lightcache active, as well as indirect lighting, you can get some pretty cool results for rockets
 - Turbulence is a texture overlay that distorts the shape of the particles and gives a more cloud-like appearance (see the cloud generator by activating the add-on). You can use this to also, even if just for a rougher look, give this a value way over and above the default 1.

Creating tips:
 - When setting one up from scratch, make sure you set all your density and emission textures (all point density textures) at the right Mapping Coordinate; Global. Otherwise it will most certainly not display right.
 - Do not be afraid to use meshes to set boundaries or even death points for particles.
 - Use forcefields when needed. Remember, forcefields can only affect things on the same layer, but, not all your particle systems have to be to show up in the shape you assigned them to. This gives you the freedom to work with forcefields almost as much as you would like to.

Hope these tips help you out!

Thank YOU!!!!!!

In : Tips 


Tags: point density  work  results  from scratch  problems  solved  solutions 
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