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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

A little something just thrown together

Posted by Marius Oberholster on Tuesday, September 11, 2012 Under: General
Hey people!!

Today I wanted to take my first shot at wood with Cycles and did some water, sky and so on, and this was the result:



The render was done at 10 samples. Not bad considering the low amount. Here is a free tip. While working with the render view, it is much much faster to set it to a single sample, Direct light and while layering textures to use an emission shader. It means that you don't have to wait nearly as long for a preview and you pretty much get to see a live result on your object. That rocks!!

Just for the fun and the finishing of this piece, I added some compositing to it. Doesn't look like I added all that much, but I really like the final look of it. Here is a before and after above and below respectively:



I learned a lot about mixing everything together and about how to get different texture combined to give a proper bump mapping effect, like yesterday's post:


Looking forward to getting to writing about all this, helping you all with this!!! Have a great one!

Thank YOU!!!!

In : General 


Tags: cycles  procedural  material  nodes  mix  shaders  coordinates 
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