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Advanced Cycles Toon Shading

Posted by Marius Oberholster on Monday, December 28, 2015 Under: Tutorials
Hey all!

Last week, GOD had me on Cycles toon shading. I tell you, I was looking for a reason to use Cycles for the sake of faster renders. I have a huge project I want to complete and crunching the render numbers do not look promising, hahaha, that is, apart from a render farm, but that's not an option atm.

Anyway, I've found that despite all the turn offs and corners cut in Cycles, Blender Render, at least on my PC, is still faster on CPU than Cycles is on GPU and I can get a more complex result in compositing. That being said, GOD helped me add specularity quickly and with controls and I get to share quite a bit with you in this ~40min video!! :D


(Use the video map below so you can skip to what you want to know)

Part 1: Toon shading in Cycles
00:02 - Intro and unwrapping the eye
03:22 - No specularity material
03:57 - Adding a sun for toon shading
04:48 - Render settings
08:38 - With specularity material
10:53 - Vertical hair light band material
13:24 - Horizontal hair light band material
14:22 - Making a toon shaded eye

Part 2: Compositing toon shading in Cycles
20:30 - Intro
21:06 - Showing a bit of the scene
21:50 - Render layers (very important)
23:15 - Alpha Threshold (vital)
24:58 - Render layers (continues)
26:13 - Lighting
27:14 - Quick configuration on render settings
28:30 - Compositing Toon shading with Soft Shadows
30:45 - Generate and apply 2D Outlines without Freestyle

Here are the links:
 - Previous tutorial on Cycles Toon shading
 - Soft shadows with toon shading in Blender Render
 - Make Human to Anime
 - Andrew Price's speed up cycles tutorial (text)
 - Daniel Kreuter's Outline tutorial
 - Check out Blender

Biggest thanx to GOD for helping me with this. Without HIM, none of this would be possible! :D

Know JESUS yet?
To find out more, you can check out this link.

Have a great one!!!

Thank YOU!!!!!!

In : Tutorials 


Tags: god  jesus  holy spirit  blender  cycles toon shading  cycles  toon  toon shading  compositing 
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