Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!
Posted by Marius Oberholster on Monday, December 28, 2015 Under: Tutorials
Hey all!
Last week, GOD had me on Cycles toon shading. I tell you, I was looking for a reason to use Cycles for the sake of faster renders. I have a huge project I want to complete and crunching the render numbers do not look promising, hahaha, that is, apart from a render farm, but that's not an option atm.
Anyway, I've found that despite all the turn offs and corners cut in Cycles, Blender Render, at least on my PC, is still faster on CPU than Cycles is on GPU and I can get a more complex result in compositing. That being said, GOD helped me add specularity quickly and with controls and I get to share quite a bit with you in this ~40min video!! :D
(Use the video map below so you can skip to what you want to know)
Part 1: Toon shading in Cycles 00:02 - Intro and unwrapping the eye 03:22 - No specularity material 03:57 - Adding a sun for toon shading 04:48 - Render settings 08:38 - With specularity material 10:53 - Vertical hair light band material 13:24 - Horizontal hair light band material 14:22 - Making a toon shaded eye
Part 2: Compositing toon shading in Cycles 20:30 - Intro 21:06 - Showing a bit of the scene 21:50 - Render layers (very important) 23:15 - Alpha Threshold (vital) 24:58 - Render layers (continues) 26:13 - Lighting 27:14 - Quick configuration on render settings 28:30 - Compositing Toon shading with Soft Shadows 30:45 - Generate and apply 2D Outlines without Freestyle