Hey all!
This post is sort of linked to the first in terms of what you can do with procedural textures (quite a bit to say the least). This one, is about a touch of realism mixed with formalism (in the sense of adhering to recognizable forms, not expression through form). Here is what I mean in English: the picture depicts something real that does exist, so it is recognizable, yet it is not photo-realistic, but more stylistic.
In this case, the moon:
This, like the previous posts, is all contained on a single form inside a single material. Clever use of the node (material) system is truly a powerful force. I do add that the clouds did not come out as I had hoped they wood, but hey, I'm glad, because it adds to the stylistic aspect of the moon (the wavy crater pattern) as well is it's shadeless form, paired with stars in the background that don't glow (I decided not to let them glow, so it is on purpose).
Hope y'all like this one! A little technical in terms, but anyone can decide whether they like a picture or not by looking at it (^^,)!
Have a great one!
Thank YOU!!!!!!!!