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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Another little snack of the (hopefully) upcoming tutorial

Posted by Marius Oberholster on Friday, March 23, 2012 Under: wip
This is a technique for rendering sand. It still needs some refinement, but this is the closest I've come to what I want it to look like. Believe it or not, there exists sand that looks like this. It's found on any shore where there is a mild amount of black oil that got mixed into the sand, creating a lot of black specs, forming what you see here. I believe I know what to adjust to make it lighter, but for the sake of impact, I want to leave it as is. Cool to think that procedural textures are sooo flexible (^^,).


How the material was made and textured (everything you see is texture, except the mesh)


An exaggerated version of the texture in regards to displacement. Just looks cool.

Thank YOU for all YOUR help! It has been a lot of work so far, but so enjoyable and definitely informative. Please help me finish this, because it really should lighten the work load of many out there. in JESUS' Name! Amen!

In : wip 



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