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Anti-aliasing with NVidia and Blender

Posted by Marius Oberholster on Monday, December 2, 2013 Under: Quick Blog Tutorial
Hey all!

This post is a bit more toward the game developer than the gamer and that is anti-aliasing in Blender's Game Engine.
Nvidia has in it's control panel, something called: "Let the 3D application decide". While this may work for exe games, I found that on my PC, this does nothing with Blender and keeps it as aliased as the day is long, haha.

In order to fix this, you have to make the card's control panel decide the quality level, and from there, Blender can turn it off or on, however it is set in the render settings:

(AA Sample)

Now, instead of producing a very very jagged object or scene, it is now a lot less jagged:

Do note that this result is only in the viewport upon opening Blender. As soon as you play and exit, it goes back to being jagged, BUT, depending on your AA setting, it will be smoothed in-game.
This is as far as I know, the only way to let Blender decide the level of AA that should be on the game-play.

I do have a fairly older card, but I'm sure there are many of you still in the 500 series as well.

And that's it for this little QBT! Have a great one!!

Thank YOU!!!!!!!

In : Quick Blog Tutorial 


Tags: jesus  aa  new  blender  500  nvidia  samples  game engine  quick  blog  tutorial  panther dynamics 

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About Me


Marius Oberholster Hey! I've been doing this full-time since July of 2011. It has been an incredible learning experience, not only learning how Blender works (still learning), but also about Open-Source and the incredible software available. ----------- This Blog will be a way to stay up to date on all things Panther Dynamics as well as some personal stuff as well.

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