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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Browsing Archive: April, 2012

More fruit! lol

Posted by Marius Oberholster on Friday, April 27, 2012, In : General 
As part of the products, I wanted to make apple juice too, so I struggled a bit to make these, but I think they came out fairly well (^^,). Took an evening to get the modeling and basic texturing and the next day to finish them, but they look great imo.

One of the biggest challenges was getting these to look like they could be real and that came in the challenge of the top. I don't think it's 100% right, but I like it overall, because it still convinces many people I show it to, lol. Anyway, t...
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Quick tips using the halo lamp

Posted by Marius Oberholster on Monday, April 23, 2012, In : Tutorials 
When you use the halo lamp in Blender to create some form of beams or solid light, you need to remember that Blender is still growing in it's alpha support and the halo lamp has only two settings when it comes to transparent objects: visible and invisible.

This means that you have to know that the light-beams are not going to shine through a transparent object, only the light itself:

Another thing you need to be careful of is reflective materials. When a halo lamps shines through a transparent ...
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Tutorials you can expect in the Blender Render section!

Posted by Marius Oberholster on Thursday, April 19, 2012, In : Tutorials 
These four tutorials will be in the Blender Render section of the book! I just know that these would be instrumental in helping you all achieve what you are looking to!

(For full-res; right click > View Image; on the desired page)

Hope you're looking forward to the book's release as I am!

Thank YOU for all YOUR constant guidance and assistance. There is nothing I can do without YOU!

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Blender Guru competition entry - The Perfect Holiday

Posted by Marius Oberholster on Tuesday, April 17, 2012, In : Blender Guru Competitions 
My idea of a perfect holiday HE will not permit me to depict for various reasons, but HE did let me make this entry, because second to the absolute perfect holiday, this would be it. Seclusion, ambient noise, calmness and all the luxuries of modern living (^^,).

This also has a link to the book I'm working on, because it was entirely done with procedural textures (even the artwork on the wall you see half-way).

Hope you like it as much as I did making it!!

(the actual size is FullHD; Right click...

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Quick Tip: A cloud texture with a cell noise basis

Posted by Marius Oberholster on Tuesday, April 17, 2012, In : Tutorials 
This image is a custom colored version of a cloud procedural texture with a cell noise basis. What that means is that the procedural texture is made and written mainly for creating clouds or texturing them, either by deformation of a shape or just using color, or both. The basis is how the texture will be made, or put together. There are many options in Blender regarding basis, but this one is cool for a few reasons.
   I've been a fan of this kind of pattern for a long time, but I've always h...
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Pactical example of procedural textures; an Orange

Posted by Marius Oberholster on Saturday, April 14, 2012, In : Tutorials 

You've heard me talk about how useful procedural textures are and how great I think they are and about the new book I'm working on, explaining how to use them well, etc., BUT, I was as yet to show you how useful they truly are. Well, today I get to show you. This orange was modeled and textured (with procedural textures only), in Blender.

(for full res: right-click > View Image)

Now, you can truly see, they are really fantastic and a great tool to work with. And best of all, you don't have...

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An example of one procedural texture

Posted by Marius Oberholster on Friday, April 13, 2012, In : General 
This is the Stucci procedural texture set to color and normals. It can be simpler and a lot more detailed and complex. As you can see, detail and resolution is not a problem when it comes to this texture type.

(for full res, right click > view image)

As an extra, I'm working on an entry for the new Blender Guru competition: The Perfect Holiday, and I plan to do the whole thing using only procedural textures. Whether I submit it or not, remains to be seen, but I really want to finish it with sup...
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Texture reference guide started!!

Posted by Marius Oberholster on Wednesday, April 11, 2012, In : Tutorials 
I believe HE wanted me to give you a bit of a freebie, so here is a page from the texture reference section on the procedural texture for wood, so here you go (^^,).

To download, right click and save the image.
Have a fantastic day!!

Thank YOU!!!!!!!!!!!

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Node texture section almost finished!

Posted by Marius Oberholster on Tuesday, April 10, 2012, In : wip 
The Blender Render section of the book still needs quite a bit of work, but I'm glad to report that the node texture section is almost complete. This is a page from that section, that explains how to layer. Want the writing to be in focus? Buy the book when it comes out (^c ^, ).
(for full-res: right-click > View Image)

(not page 1, but page numbering will be done after everything has written)

Thank you for reading and I will keep you posted on progress (^^,)!!

Thank YOU!!!!! Without YOU, JESUS, ...

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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6

King James Version, Public Domain

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