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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Browsing Archive: December, 2012

Christmas 2012 Entry

Posted by Marius Oberholster on Monday, December 24, 2012, In : Birthdays 
Hey all!

I always wait until the results before I post my image (since I can't post it in the thread). This year's entry is, imo, quite an improvement on last year's.

Here is last year's:

Here is this year's

Reference for the sharks' shape - NOAA:

As usual, the entire scene was done using procedural textures in Cycles and it came out well, but most important was the concept; first Christmas as part of a sea colony.

You can go the ...

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Back to the book

Posted by Marius Oberholster on Friday, December 21, 2012, In : Birthdays 
Hey all!

I have been off the book for a while now, working on the Christmas competition entry and playing around with other stuff in Blender, but I am really hoping to get back to the book today.

There are only a few tutorials left to be written and then it can be edited and published. Seems like only yesterday it was under a hundred pages, lol.

Anywho, if I do not post anything over the next few days, it is for a few reasons, but mainly
 - CHRISTmas - The day we celebrate JESUS CHRIST's birth (n...
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Forgotten tip and something else

Posted by Marius Oberholster on Thursday, December 20, 2012, In : Tips 
Hey peoples!

Forgot to mention yesterday that you can use particle age to define transparency as well as emission and emission color. This what the rocket's flames part looks like:

(left is the birth and the right is the death of the particle).

Back to the something else I mentioned earlier. I wanted to know where there could be rigging and softbody physics and the two work well together, so I made the following:

These are three poles, with cloth stretched between them. A screen if you will, but ...

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A few tips on point density

Posted by Marius Oberholster on Wednesday, December 19, 2012, In : Tips 
Hey all!

Been playing around with point density a tiny bit these passed few days and it has been fun, but the main goal was to get a sense of what you can do with it and how to set it up, so today I bring you some of those findings:

Working tips:
 - You can have more than one particle system working in the same volume shape without them all adhering to whichever one's color rules (still fuzzy on how customizable they are. For now, I just worked with grey.).
 - You have to make sure that the parti...
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Some point density testing

Posted by Marius Oberholster on Tuesday, December 18, 2012, In : General 
Hey all!

I have been busy these passed few days. Not super busy, but working a bit. Still a bit under the weather, but feeling a whole lot better!

Back on point. Point density is a fantastic tool to use shaped volume, without having to use the smoke simulator. While it is very limited in what it can do ito shaped explosions and so on, it is a remarkable feature and a quite fast render.

A while back, I tried making a rocket with the smoke simulator, but it didn't go so well:

I wanted to upload the...

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A rendering tip that can save you hours

Posted by Marius Oberholster on Saturday, December 15, 2012, In : Tutorials 
Hey all!

I sent this tip to a friend a few days ago and posted it on his page called The Blender Hot Spot.

So, here it is again, using a screen capture from my Christmas competition entry blend, because it is a fitting project.

You can set each render layer to have it's own sample count. In the render options, under layers, above the passes it will render (such as Z, Vector and Ambient Occlusion, etc), there is a sample count. When set to 0, it uses the number you put in for the render above the...
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Not gone, just working

Posted by Marius Oberholster on Monday, December 10, 2012, In : General 
Hey all!

Today's post is just to let you know that I haven't stopped working. Currently, I am focused on the current Blender Guru competition. The theme is CHRISTmas (I added the caps), and the closing date is the 21st. Considering that leaves only about a week and a work week at the most, it is hard so squeeze it in using Cycles as render engine, but I glad to report that the entry is going well.

Other than that, there isn't much blending going on atm.
Feel free to enter the CHRISTmas competiti...
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The main animation has finished!

Posted by Marius Oberholster on Tuesday, December 4, 2012, In : wip 
Hey all!

Firstly, let me say that there is a new Blender Guru competition running this month; Christmas!! This marks a solid year of Blender Guru entries for me! So cool!! Already have a concept, but for those of you interested in participating this year, check it out!

Back to business though. Originally, I rendered the animation without having added a misty effect that you find underwater; the further you look, the more solid blue it becomes, so that needed to be added. It looks like the fish ...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6

King James Version, Public Domain

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