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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Browsing Archive: March, 2012

Texture node section started!

Posted by Marius Oberholster on Friday, March 30, 2012, In : wip 
Heya everyone!!

I have started working on the Texture Nodes for Procedural Textures (quite a mouth full, lol). Anyway, just to show you what you can do, I made something that you can't do without using texture nodes (when using procedural textures). An old dingy wall with plaster and paint chipping off and the wall itself is cracked.

This is it:

Usually I would use normal for this, but since the normal setting didn't give me the depth I needed, I had to go for an alternate approach: actual displ...

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Pyramids from particles

Posted by Marius Oberholster on Wednesday, March 28, 2012, In : wip 
There are many ways to do this, but I didn't model a single pyramid for this image. I used a texture (not generated, I had to make one), but the technique I used to make this, is in the upcoming tutorial, so keep them eyes peeled:

Just a cool way of messing with the particle system. Hope you like it and after reading the book, making it!!
Thanks for reading!

Thank YOU!!!

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Moon scene

Posted by Marius Oberholster on Tuesday, March 27, 2012, In : wip 
I really enjoyed making this. It wasn't one of those 'this is taking forever' projects, just something quick. I've wanted to make something like this for a while now, because I can never seem to take a photo of the moon at night (over here in SA we have some of the most beautiful moon shots to be taken I've ever seen), but I just don't have the equipment to do it. So, I made one, only because HE enabled me to do so btw.

Hope you enjoy it!!

(All done with procedural textures [nodes], except the ...

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Another little snack of the (hopefully) upcoming tutorial

Posted by Marius Oberholster on Friday, March 23, 2012, In : wip 
This is a technique for rendering sand. It still needs some refinement, but this is the closest I've come to what I want it to look like. Believe it or not, there exists sand that looks like this. It's found on any shore where there is a mild amount of black oil that got mixed into the sand, creating a lot of black specs, forming what you see here. I believe I know what to adjust to make it lighter, but for the sake of impact, I want to leave it as is. Cool to think that procedural textures a...
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Blender Guru Competition - Theme: Saying Goodbye - Results

Posted by Marius Oberholster on Thursday, March 22, 2012,
What a looooong wait for the results. When HE had and helped me make the entry, it only took a short time to finish and it was submitted. So for just over a month I was waiting to see what would happen with it.

Anyway, the competition went on and I was afraid of the result; what people would think of it, since it's not a very rosy theme. It came out well and we'll see what people think of it (though no comments were made about it so far on the results page on Blender Guru dot com).

I learned a ...
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If you can sing, take proper care of your voice

Posted by Marius Oberholster on Tuesday, March 20, 2012, In : Teaching and prayer 
This was quite a scary morning. I really luv to sing and enjoy recording and I've even sung for family and it's great, but I've noticed when singing certain types of music (that I really enjoy doing) pushes my voice extremely hard and it gets super tired super fast. The danger is that if I don't listen to HIS guidance on when to be quiet and let it rest, I run the risk of losing my voice before HE even gets the chance to use it full on. It's a frightening prospect for any vocalist and ...
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A proof of concept taste for mountains

Posted by Marius Oberholster on Friday, March 16, 2012, In : wip 
Here's another little something I'm including in the book (calling it that, since it covers all the educational terms that can be used in relation to the project).

And yes, all created with procedural textures and Blender features. The mountain was generated using the Landscape add-on. The mountain's snow was done using only procedural textures. Wanna know how? Wait for the book (^^,)

Thank you for reading!
Thank YOU!!

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A bit of a sneak peak

Posted by Marius Oberholster on Thursday, March 15, 2012, In : wip 
This is one of the finished pages of the guide/tutorial. If you wanna know what's written, you're gonna have to order it when it's finished (^^,).

Have a blessed day peoples!
Thank YOU for all YOUR help!!!!

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Finally getting some time!

Posted by Marius Oberholster on Wednesday, March 14, 2012, In : Birthdays 
Yey! Back at CA (Cross Allegiance) full-steam and working on the tutorial/guide!

Just wanted to pop in and say hi before getting to the rest of it.

Here's something to bless you with today. Earlier this week was another birthday and since he likes architecture, I made him this:

Happy Birthday Rikus!!!

Thank you for reading!
Thank YOU!!!!!

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Yey! Work started!!

Posted by Marius Oberholster on Monday, March 12, 2012, In : wip 
On what you ask?
The extension on the last free tutorial!! This one I really believe HE wants to be a guide/tutorial, so for the time being, we'll call it a guided tutorial (lol) on procedural textures for Blender Render and Cycles Render.

In the last post you saw the punny pic for the Cycles portion of the project. Although that will only serve as a cover pic, I plan to show you every trick I used in the making of it in the tutorial, and believe you me, there are a lot of tricks that will real...
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Blender Render VS Cycles Render

Posted by Marius Oberholster on Friday, March 9, 2012, In : General 
I can see a massive difference between the two, but I don't want to call one better than the other, because one is more developed and the other works different. So I'll say this: I personally still prefer Blender Render (BI)

Here's why I do.
I've used the same project, creating first a Cycles Render version and then a Blender Render version. Out of the two I like the overall look of the Cycles Render one more, but the capabilities in procedural textures in Blender Render overshadows the quality...
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Be thankful, especially for the things we take for granted.

Posted by Marius Oberholster on Tuesday, March 6, 2012, In : Teaching and prayer 
This morning I believe HE told me to go check on the ozone's current state and I was a bit thrown by it, but I knew HE had a point (it was right after I checked if some of my spray cans were recyclable). So anyway, I finished listening and went online to see what it looked like and I was really surprised at what HE showed me.

See, recently I read a very very negative outlook. Even then HE showed me from the Word that no matter how bad things get, if people are willing to turn from thei...
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Sneak peak at the next possible tutorial's work

Posted by Marius Oberholster on Monday, March 5, 2012, In : wip 
I really want to start with a massive commercial tutorial for Blender Render and Cycles, focusing on procedural textures and what you can do with them. Like the one already done, except very very much expanded.

So, as I said, this is something I want to do, but can't make any promises yet.

Here is an image I made with Blender Render (aka Blender Internal) that I would like  to use as a title page for the Blender Render section:

(for full res, right-click and 'view image')

This image took a day's ...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6

King James Version, Public Domain

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