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Browsing Archive: September, 2012

Free wallpaper today, yey!

Posted by Marius Oberholster on Friday, September 28, 2012, In : Just for fun 
Hey all!

Didn't get any requests for this one, but I believe HE wants it shared. So, here it is. I had to modify it a bit, because the single mountain landscape, just didn't cut it. I added a few more and some mist as well as a few other things, but I really wanted to add as much photographic qualities as I possibly could to just give it that bit of a boost, including a vignette (it is that bright spot in the middle of most photos). Because this is a very bright scene, the appearance thereof w...
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Just had to see if this still works in Cycles; it does!!

Posted by Marius Oberholster on Thursday, September 27, 2012, In : Tutorials 
Hey all!

Very excited about sharing this particular image. While working on the first part of the book, HE showed me how to add snow, using only the Blend texture. And that is also a tutorial in the first section.

Anyway, on Cycles it is now called the Gradient texture and I wondered if it would still respond similarly or possibly even better. While I wouldn't necessarily call it better, I definitely like the almost stylistic cartoony background approach to how this looks.

Hope you like it too:



T...
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Client of the month certificate

Posted by Marius Oberholster on Monday, September 24, 2012, In : General 
Hey all!

My brother is a personal trainer and a very good one at that. To inspire his clients to push as hard as they can, he wants to give them a certificate system. One that goes as the title of the post; the client that achieves the best results in that month, is client of the month and receives this certificate with their name on it:



I think it is a fantastic idea and I really enjoyed working on it. Originally, I wondered how we would put this thing together, but my brother is just the idea...
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Rendering out an animation as an image sequence is good!

Posted by Marius Oberholster on Thursday, September 20, 2012, In : General 
Was wondering what to post today and I believe this will be of great help to you if you are new to Blender or even been working with it a long time and need some tips.

A while ago, just after starting with Blender, I would always render out directly to video. I thought that was the best way of doing it, because I mean, after all, I wanted the final piece to be a video. Logic doesn't always apply when you are new to a program, especially not Blender.

Shortly after I was lead to Andrew Price's we...
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Another Cycles tip!

Posted by Marius Oberholster on Wednesday, September 19, 2012, In : General 
Hey all!

HE had me try something today and, to be honest with you, I really didn't think it was gonna work, lol. You know that when you view your scene in rendered view, you see a live render of your objects and so on, as you would in solid view, only more polished.
Now, following that principle it had originally, I thought that when you render (by pressing F12), it would follow the same pattern, but that is not the case. To speed up rendering (or at least I think it speeds it up), they added t...
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Caustics in Cycles

Posted by Marius Oberholster on Tuesday, September 18, 2012, In : General 
Who knows what caustics are?
Well, as simply put as I can:
It's the light pattern you see after light has passed through a transparent medium, such as glass. Great examples are of course the following:
 - Light stripes at the bottom of the pool
 - Rainbow lights when light shines through cut crystal
 - That focus point you can get with a magnifying glass
 - And naturally this:

(Photo I took earlier this year that I wanted to maybe do as an exercise in Cycles)

Those white light spots you see that come...
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Slowly toasted for too long

Posted by Marius Oberholster on Monday, September 17, 2012, In : General 
Heya!

Finished the toast today. What a work-out with Cycles!
Here is the final toast:

Only rendered at 100 samples
(click for full-res version in new tab)

I have to say, I really enjoyed this project and I have learned quite a bit on Cycles. Particularly how to layer procedural textures. It was a blast. For the toasted color I think it is too black, but I tried getting it lighter (didn't wanna budge). Oh well. Would still look good as a prop for a scene's background, so in that sense I believe it ...
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Just a quick update

Posted by Marius Oberholster on Saturday, September 15, 2012, In : General 
Hey all!

Yesterday I wanted to make a proper render with full global illumination and so on, and after about 2.5 hours, it reached 900+ passes and I stopped it there. When I wanted to print screen, I pressed F12 instead; bam!! There goes 2.5 hours, hahaha.

Oh well. This morning I rendered again and stopped it at 896 passes. Here it is:


(For those of you wondering what that target is in the middle of the image: it's the 3D cursor)

Have a great day everyone! Still plenty to do on this and hopefully...

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Digital bread; the only type that does not go stail, lol.

Posted by Marius Oberholster on Friday, September 14, 2012, In : wip 
Hey all!!

Here is an update on the toast!
Knocking it back a level from yesterday's color problems, I found it wisdom to make normal brown bread first and then add the toasting to it afterwards (that's what it looks like in real life; the one over the other).

So as a bonus in this update, I included what the node system for this one looks like: a ship (isn't HE the coolest with such surprises!!!!!!!)

Anyway, here's the update:


Looks a lot better than this, doesn't it:


The top image has much less co...

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Toast post (and just in time, lol)

Posted by Marius Oberholster on Thursday, September 13, 2012, In : wip 
Hey people!!

I have been working hard today on this piece of toast and although I am happy with the texture of the flat surface, it can still use some adjusting (as you can see). I also still need to work on the coloring of the bread and the toast itself. I've noticed that brown bread is somewhat grey-ish and the toasted parts are almost a chocolate brown leaning into orange. Quite a stark contrast that I don't want people looking at going: "did he even use reference?!". The answer would be ye...
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Dry toast (^^,)

Posted by Marius Oberholster on Wednesday, September 12, 2012, In : General 
Hey all!!

Today I wanted to make a few pieces of toast to show you what procedural textures are capable of in Cycles, but I got a bit side-tracked with other work, so that is the plan for tomorrow!!

Keep your eyes on this space for some toast (^^,)!!

Have a great night everyone!!
Thank YOU!!!!!!!

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A little something just thrown together

Posted by Marius Oberholster on Tuesday, September 11, 2012, In : General 
Hey people!!

Today I wanted to take my first shot at wood with Cycles and did some water, sky and so on, and this was the result:



The render was done at 10 samples. Not bad considering the low amount. Here is a free tip. While working with the render view, it is much much faster to set it to a single sample, Direct light and while layering textures to use an emission shader. It means that you don't have to wait nearly as long for a preview and you pretty much get to see a live result on your ob...
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Cycles part started!!

Posted by Marius Oberholster on Monday, September 10, 2012, In : Tutorials 
Hey all!!

I've been a bit quiet lately, because I've been finishing up the Blender Render section of the book and today I started with the Cycles Render section!!! Yey!!

The main focus for today I wanted to be caustics at one point, but then I realized it's more important to find out how in the world you can layer the textures like in Blender Render and HE helped me by reminding me of a tutorial Andrew did. His introduction to Cycles tutorial to be precise. Anyway, the details on the how is for...
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Great service!

Posted by Marius Oberholster on Thursday, September 6, 2012, In : General 
Hey all!

I just luv Yola as a host!! Wow!

Apparently this website is 1 a year old today!! How great is that!?? To celebrate it, they sent me an e-mail with a coupon for $5. While it may not be this huge amount I could retire on, it is a fantastic gesture on their part that says their customers are important to them.

Thank you Yola!!

Thank YOU for leading me to them for this website's hosting and building! YOU Rock!!

Have a great week everyone!

PS, I am working really hard to get the book done as so...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen." Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar." Proverbs 30:6

King James Version, Public Domain

About Me


Marius Oberholster Hey! I've been doing this full-time since July of 2011. It has been an incredible learning experience, not only learning how Blender works (still learning), but also about Open-Source and the incredible software available. ----------- This Blog will be a way to stay up to date on all things Panther Dynamics as well as some personal stuff as well.

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