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Browsing Archive: January, 2013

Update on the earlier post

Posted by Marius Oberholster on Wednesday, January 23, 2013, In : General 
Hey all!

Here is the update I was talking about earlier today that I was hoping to make. It literally just finished rendering:

(render fresh from the Cycles Render oven, lol)

As you can see, it looks a lot better than it did without the grout in the joints:


I really like this tutorial a lot, and I know you will too!!

Have a great one!

Thank YOU!11

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Continuation

Posted by Marius Oberholster on Tuesday, January 22, 2013, In : General 
Hey all!

After continuing working on the tutorial, I found that there was a snag, thankfully now fixed, in regards to the joints of the walls, ceiling and floor. This too has been fixed as well as discussion on how to create that uneven look. Hope you like this preview:


(prior to the joint fix)

I added the orange ball to show the mat finish I added for the tiles that don't form part of the feature wall. Yet even there is very little gloss. Also, the tiles are actually a lot more square, but foca...

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Feature wall

Posted by Marius Oberholster on Monday, January 21, 2013, In : wip 
Hey all!

Been working hard on the tile tutorial and today I can actually show you an example from the tutorial itself. When you go through this one, you'll be shocked at how simple this truly is, but that's later. Here's the sample from the tutorial:

As you can see, this is for a feature wall, but currently it lacks vibrancy, because it is in a limited lighting area. Anyway, you can tell that the tiles don't gloss like they should, but I have an idea of how to fix that.

I hope you are still look...
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Update on tiles - example

Posted by Marius Oberholster on Friday, January 18, 2013, In : wip 
Hey all!

Here is a practical example of how the tile tutorial would work for you.

This is what happens if your unwrapping is out and you try tiling:

While the displacement is in such a state that I am fairly happy with it, the tile sizes are most certainly not. Just look at the difference between the hallway leading to the platform. They are almost half the size and that does not work right for what I want in this scene, so I had to unwrap it in a more custom way.

It then came out looking off a f...

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Tiles

Posted by Marius Oberholster on Monday, January 14, 2013, In : wip 
Hey all!

I've seen people using tile textures, but some were not properly cropped and created some thicker grout lines and that does not bode well for realism. There are solutions with procedural textures and in the book I explain two of these. This represents the easier of the methods:

As you can see, the floor is almost perfect, but still has some irregularities (examine the grout lines and you'll see they are not perfect, because they shouldn't be).

The second method builds on the first and g...

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A bit later, but still the same day

Posted by Marius Oberholster on Friday, January 11, 2013, In : General 
Hey all!

Yesterday's post was early, and this one a bit later, haha. Thankfully still the same day though.

Today marked the completion of a tutorial and this is the final result:

Absolutely a joy to work on this and I think they even work like this as a group.

I hope you all like it as much as I do and that you're also looking forward to the book.

Thank YOU!!!!!

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An example

Posted by Marius Oberholster on Thursday, January 10, 2013, In : wip 
Hey all!

This post is sort of linked to the first in terms of what you can do with procedural textures (quite a bit to say the least). This one, is about a touch of realism mixed with formalism (in the sense of adhering to recognizable forms, not expression through form). Here is what I mean in English: the picture depicts something real that does exist, so it is recognizable, yet it is not photo-realistic, but more stylistic.

In this case, the moon:


This, like the previous posts, is all contain...

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Another peek

Posted by Marius Oberholster on Tuesday, January 8, 2013, In : wip 
Hey all!

I've been working on another part of the book this morning and made this as a demo:


This part is all about art and being creative with procedural textures. So that is a yes, all three are made using procedural textures (^^,)! I like to call this set: Growth.

Remember, you can also go more literal on it:

This set is simply called: Stages (looks like some sort of planet or star in it's different stages of it's life cycle).

Anyway, I am not typically a fan of abstract, but since the photo-re...

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This is probably one of the final warnings

Posted by Marius Oberholster on Friday, January 4, 2013,
This is very important and I urge you to watch the whole of the video:
http://www.youtube.com/watch?v=HQ5jNC_hYkI

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Particles+Collision vs BulletPhysics

Posted by Marius Oberholster on Friday, January 4, 2013, In : General 
Hey all!

Today was a bit of experimenting. The game engine has what is called Bullet Physics. It is what it needs to tell the software that this object is heavier than this one, this one is touching ground here, this is in the air over there, etc.
Now, this system is far more accurate and versatile than what is currently physics options in Blender Render or Cycles Render mode. There, the closest you get is the soft body simulator.

So, today, I wanted to find out how to bake a bullet physics anim...
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Just something fun

Posted by Marius Oberholster on Thursday, January 3, 2013, In : General 
Hey all!

Was a bit under the weather today, so I took the day to just make something random and here it is:



I played around with the remesh modifier. One of it's features is the ability to make a mesh pixelated (or block) in appearance. Everything in the scene has been made that way, except the lighting, because this is Blender Render, not Cycles. The composition originally left a bit to be desired, so I quickly changed it. This is how it was:



I think this project would make a cool wallpaper, bu...
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Hello from 2013!

Posted by Marius Oberholster on Tuesday, January 1, 2013, In : Tutorials 
Hey all!

Hope you all had a wonderful Christmas time and a great new year. I wish everyone a very blessed and happy 2013 and even beyond!

Getting back to work has not been hard. In fact, thankfully, I am almost finished with another part of the book. I am really hoping to get it done before my birthday this year. That would rock!!

As a sneak peak, I screen-capped this little low-poly log I made as decor for the section mentioned above. While I don't explain in the book how to make the log (I lea...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen." Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar." Proverbs 30:6

King James Version, Public Domain

About Me


Marius Oberholster Hey! I've been doing this full-time since July of 2011. It has been an incredible learning experience, not only learning how Blender works (still learning), but also about Open-Source and the incredible software available. ----------- This Blog will be a way to stay up to date on all things Panther Dynamics as well as some personal stuff as well.

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