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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Browsing Archive: March, 2013

Been quiet

Posted by Marius Oberholster on Tuesday, March 26, 2013, In : General 
Hey all!

Sorry I've been a little quiet. There are two reasons for this:
1) The book is nearly complete and there is no visual stuff left to do on it
2) We've been having some big connection speed issues as well due to some cable in Egypt or something. Still have to check the e-mail.

Currently I'm working on my entry for the next Blender Guru competition. I really want to do an animation, but as things stand, it will most likely be a single render, but we'll see how quickly I can model, texture (...
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Some new features in Cycles

Posted by Marius Oberholster on Tuesday, March 19, 2013, In : General 
Hey all!

Busy with some things on the book, but all the tutorials for it are done, so I don't really have much of an image to share today, so I thought I'd update you all on how Cycles is growing.

Cycles is the relatively new render engine native to Blender. It is by far more realistic than Blender Render, but also a bit more difficult to work with, especially for new users and those that avoided the Node Editor like the plague. In it's initial phases it was not only so unpractically slow that ...
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Two things

Posted by Marius Oberholster on Friday, March 15, 2013, In : General 
Hey all!

 - First South African Blender Meetup

So tonight was the first South African Blender meetup and I couldn't attend (didn't know it was happening until tonight, LOL). Anyway, the whole purpose of it, was to discuss what to do for a meetup over here that would make sense for locals (such as workshops, just hang out, creating a movie as a group, etc.). Whatever the outcome, I would really like to know. You can keep an eye on the Blender Nation feed found at Blender.org for updates on more ...
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The difference

Posted by Marius Oberholster on Tuesday, March 12, 2013, In : Tips 
Hey peoples!

During a tutorial I found that in some cases, it is actually better (and faster) to use physical detail than it is to use textures.

It works a bit like this:
____________________________________________________
small object------>------>------>------>------>------>---Big object
physical>physical>physical<mix>texture>texture>texture

So when you are doing something like trees or bushes, try physical detail first and see if that works for you.

Here is a mix of physical detail and textures:...
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Oh look, stairs!

Posted by Marius Oberholster on Saturday, March 9, 2013, In : General 
Hey everyone!

A bit of a late post, but something cool! Recently I receive the theory that you can make a spiral staircase from a single step, a cylinder and few modifiers. The great thing is, you can!


Obviously, this does not include the railing, but, you can add it. I've tried to add one, but this was the best I got in the time I played around with this:

Needs some adjustment, no, lol.

Anyway, how you do it is super simple:
 - You model a step (flat plane, otherwise it will distort later)
 - You ...

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Tiles down, trees up

Posted by Marius Oberholster on Friday, March 8, 2013, In : General 
Hey all!

Only started the tree tutorial and almost finished. Yey!

Has been quite a bit of work and I am really jazzed about the result. In it, you will be shown how to do a little something like this:


I like this image a lot and I made like two other compositions, but this one just worked the best for the tutorial. While this is merely a proof of concept, I leave it up to you to really push it further in making it work in your scene (I don't have a scene requiring trees right now, so there is no...
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Hey there, long time no see

Posted by Marius Oberholster on Tuesday, March 5, 2013, In : Tutorials 
Hey everyone!

Missed posting and really thought about the blog a lot, but I finally have the time to get back to the book again.

Had some big projects unrelated to Blender or visual stuff and it has really taken up a huge amount of time, but the last project was wedding pictures for a friend of mine. I was not the official wedding photographer and I would really like to say thank you to him and his team for a smashing job of directing them. Without their hard work, my pictures would probably ha...
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