The Panther Dynamics Blog

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I give glory to, acknowledge and remember God for this website. He enabled me to do all this and this website belongs to Him. Thank You!

Browsing Archive: November, 2013

Quick notice and a big something

Posted by Marius Oberholster on Thursday, November 28, 2013, In : Tutorials 
Good day all!

I haven't been able to make many posts these past week and there are various reasons for it; from weather to connection upgrades. You name it, haha. Currently, I am very very thankful to be able to let you know that there is another BGE (Blender Game Engine) tutorial up! This one, on the toon shading from a few weeks ago.

I was given this name for it: Toon Style Made Simple
Sounds like it has to do with dressing cartoon characters, but I think it's very clever. This is the cover:

Ob...
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A little news

Posted by Marius Oberholster on Tuesday, November 26, 2013, In : Blender News 
Hey all!

For those who haven't seen it yet, the new Caminandes video has been released a week or so ago. It is called Gran Dillama. I hope you enjoy it too:



In short, I also changed the home page a bit. Before, I used images to link to the main areas of the site, but the logistical nightmare of getting those done everytime I add or change something, just makes it not worth the effort at all. So! I was given this fantastic idea:
- Remove the grass icon, make it separate and resize it
- Use actual ...

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A word

Posted by Marius Oberholster on Monday, November 25, 2013, In : The Gospel 
Hey all!

Check out this video:



This video itself was confirmation for me. Such fantastic news!!! JESUS is coming in December!! Before Christmas!!
Seek the LORD for yourself on this first and if you bear witness with this then share share share!

If you don't know JESUS yet, please, hear me. We've all sinned against GOD and have to face HIM on judgement day. HE is completely just and will not pardon based on our own good works, but JESUS died for us, paid our fine, our sentence. But it only counts ...
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Caves, how are they made

Posted by Marius Oberholster on Saturday, November 23, 2013, In : General 
Hey all!

I watched and did (for a change) one of Andrew's tutorials yesterday and it was a blast. I struggle intensely in getting the crystal how I wanted, but through a lot of leading, it is how I want it and, I hope you give it a try as well. Naturally, I just finished a book on Procedural Textures, very appropriately named, Procedural textures, and so I was not about to download the textures. Instead, I did the whole thing, from displacement to color, etc, all procedural textures in Cycles....
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Toons, the conclusion_haha

Posted by Marius Oberholster on Friday, November 22, 2013, In : Blender News 
Hey all!

Looks like we're 5 for 5 this week!! Amazing!! Huge blessing! Only 3 posts on tooning though.

Now, today is a really special day in regards to tooning, because, we have been working on this fantastic topic all week. With a lot of grace and teamwork, we got a spectacular result and learned quite a bit. So, let's recap.

When we started the week, I shared a very comic-like style with you all, focused on normal influence of the ramp in both Diffuse and Specular options. It looks fantastic, ...
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Continuation: The toons

Posted by Marius Oberholster on Thursday, November 21, 2013, In : Quick Blog Tutorial 
Hey all!!

Today is a bit of a follow-up / QBT post based on yesterday's with the tooned monkeys. After yesterday's post, I worked on doing a final monkey (no textures, so the lines are limited) and this was the result:


(there are three lights in the scene, the monkey isn't crazy, haha)

I like the result a lot! I do rather which that around his ears the lines were more prominent and that anti-aliasing actually responded on my PC (I think it's something set on my graphics card that is preventing i...

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2D without freestyle, for the Game Engine

Posted by Marius Oberholster on Wednesday, November 20, 2013, In : General 
Hey all!!

3 for 3 this week so far, hahaha!

This week, I was on the Blender Game Engine group and I saw someone asking how to do a toon material for a game. I thought it would be insanely complex, requiring an extra mesh or whatever, but you can get a pretty cool look, is, just by using the material options:


As you can see, we have two very similar shapes. The one to the top left is low-poly and the one to the right is, high-poly. Naturally, the high-poly looks nicer, but with a little fine tuni...
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Camera object

Posted by Marius Oberholster on Monday, November 18, 2013, In : Quick Blog Tutorial 
Good day there everyone!

Coming at you with another QBT. This one, is also on the Game Engine, but specifically, how to you make the camera follow a character, car, etc.


This is so simple, you're gonna luv it!

On your game-play scene, where the game takes place (haha), add to the camera there a setup like this:
Always > And > Camera

The Camera Actuator looks like this:
Nice and big, haha

- The Camera object, is what it will focus on (remember, you have to be in the camera view in order for this to w...
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New tutorial, a wip

Posted by Marius Oberholster on Friday, November 15, 2013, In : General 
Hey all,

I'm currently working on a new free tutorial and I'm really jazzed about posting it. Simply stated, it is how to make a speedometer and link it to a specific object. The same technique will be applicable in many other ways, but I'll add that in the tutorial :D.

Because of this work, I may not be able to enter the current Blender Guru Competition, but if I am able to, I would like to take a different approach and give you a behind the scenes type look of how I work.

Anywho, hope you get ...
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New Blender Guru Competition - Christmas

Posted by Marius Oberholster on Thursday, November 14, 2013, In : Blender Guru Competitions 
Hey all!

This morning Andrew sent out the e-mail for the new Blender Guru competition; Christmas!

Super excited and I have currently pretty much no clue as to what to do, haha. Well, not no clue, I do know the theme, haha.

Anyway, check it out and hopefully we'll see your work there too!

Here is the link to the competition, rules, inspiration etc.

Have a great one and remember to watch the time zone Andrew uses. If at all possible for you, to be sure you are on time, submit at the latest your imag...
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Book is finally available

Posted by Marius Oberholster on Wednesday, November 13, 2013, In : The book 
Hey all!

It's been a very long time coming and it is finally finished!! Remember for the passed year or so, I worked on a book (~320 pages) on procedural textures, well folks, finished, uploaded and ready to be purchased!


The cover image was one of my first all procedural texture scenes that looked viable for the book and so it made the cover. It was my competition entry for the Blender Guru Perfect Holiday competition. This scene is not in the book, it is a demonstration of what you learn in t...

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Wow

Posted by Marius Oberholster on Monday, November 11, 2013, In : The Gospel 
Hey all,

I'd like to tell you about a fantastic webshow called, The Comfort Zone, with Ray Comfort. Absolutely incredible and the last episode was just amazing and here it is:



I know, the thumbnails don't do it for me either, but the show is truly worth watching!

For more, you can check out the LivingWaters YouTube channel, here!
For the official webshow broadcast site, check out TCZLive, here!

Have a fantastic day and, I hope to put up another post today!

Thank YOU!!!!!!!




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BGE - When falling, and falling, and falling and falling

Posted by Marius Oberholster on Thursday, November 7, 2013, In : Quick Blog Tutorial 
Hey all!

This is a seriously common problem and one that could definitely use a QBT. I honestly thought I needed a script for this, but oddly enough, without panicking, haha. But, you don't need a script for it!

So, today, I'm going to tell you how to restart your scene, if your character falls off an object, passed the point of no return. I am including a finished Blend at the end of this post (some prefer it and I know it has helped me to look at a finished file). Here's what it looks like, t...
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New Blender website

Posted by Marius Oberholster on Thursday, November 7, 2013, In : Blender News 
Good day everyone!

The redesign of the Blender website has been going on for a while, but, it was posted recently and advertised through the Blender Institute's FB page.

I really like the re-design. It is a bit easier to navigate than before, imo, and I really like the white. The store seems to still look the same, but I'm sure there is a solid reason for that, as it is one of the Blender Foundations' sources of income.

I totally recommend you check it out!
The URL, written out is:
http://www.blen...
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BGE - My actions went MIA

Posted by Marius Oberholster on Tuesday, November 5, 2013, In : Quick Blog Tutorial 
Hey everyone!

New week with a new QBT (Quick Blog Tutorial)! Yes, I know it's Tuesday, but a post a day is a bit intense, haha.

Anyhow, coming at ya with another QBT on BGE (Blender Game Engine) and today we're talking about Actions, yes.

Actions is a way we can use preset or predone animations sequences in games. A character doesn't crouch for a crouch modifier, no, it has to be animated so you can stick that animation to the sensor (like a key press or an event of some sort). But, in the newer...
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BGE - Overlay scene

Posted by Marius Oberholster on Friday, November 1, 2013, In : Quick Blog Tutorial 
Hey all!

Coming at ya with another QBT relating to the Blender Game Engine. This time, we're discussing a scriptless solution to the information mismatch we get when we have more than one scene on-screen. So here is something you may have tried and found out it didn't work (please let me know if this is a bug we can report).

In order to use a text object to display information, you use the property actuator to copy an attribute to the, writing space, if you will, of the text object, but, while ...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen." Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar." Proverbs 30:6

King James Version, Public Domain

About Me


Marius Oberholster Hey! I've been doing this full-time since July of 2011. It has been an incredible learning experience, not only learning how Blender works (still learning), but also about Open-Source and the incredible software available. ----------- This Blog will be a way to stay up to date on all things Panther Dynamics as well as some personal stuff as well.

LivingWaters movies:

The Living Waters ministry kindly allow people to post these, so you too may benefit from them! :D
GOD Bless you! Please share these!

Wanna see more, check out the portfolio:

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