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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Browsing Archive: September, 2013

Point density, that great miss

Posted by Marius Oberholster on Monday, September 30, 2013, In : Quick Blog Tutorial 
Hey all!

I'm sure many of you have heard of this feature, but you have absolutely no clue as to how to use it. I was there and I'm still learning some cool stuff about it; even today (the day I started writing this post; yes, sometimes it takes more than a day per post due to render times for examples)!

Now, just to show you some examples (click on them for the videos), I rendered some more practical projects and listed them below:


(ignore the cliff material's moving; it's caused by the texture ...

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My world is showing a message

Posted by Marius Oberholster on Thursday, September 26, 2013, In : Quick Blog Tutorial 
Hey all!

That message is a distinct "Ooo". What does Ooo mean? Out of order, haha! There are two solutions, but first some background.

Since a few official releases ago, the world in Blender Render has gotten real squirrely for my projects and I don't know whether when it worked right it was a bug or whether they want it to do this? It'd certainly be strange if it were broken before, hahaha! I set up a basic scene to deal with this problem, which, to my surprise, wasn't a problem at all; my met...
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A little bright I would say

Posted by Marius Oberholster on Tuesday, September 24, 2013, In : General 
That is, to stare into the sun, haha.

Hey everyone,

Today I get to share a little sun glare I've been working on last night. It's not exactly what I wanted to achieve, but very close and I am very happy with this as a sun glare (what I wanted would fit a shiney metal glare, not the sun)!


(Click image to see this in action, fast and slow)

This was quite a challenge to make, though I was shown the basic idea quite a while back. Only yesterday HE showed me how to do it properly. I am very very happy...

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Rain can splash

Posted by Marius Oberholster on Monday, September 23, 2013, In : Quick Blog Tutorial 
Hey all!

I was given this assignment and I did not know how to approach this. I had an idea of how I would've like to do it, but that didn't workout at all the way I wanted it to. What am I talking about? Check this out first and I'll tell you:


(Click image to see animation; opens to new tab in FireFox)

That's right!! You can make rain drops have a splash in Blender without having reactor particles. How? Dynamic paint!
Unfortunately, this is a feature that is a bit much for an easy QBT, so for th...
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Black light in Blender

Posted by Marius Oberholster on Friday, September 20, 2013, In : Quick Blog Tutorial 
Hey all,

Coming at you with another Quick Blog Tutorial on black light in Blender Render! Here is the result:


Click the image to see it in motion; opens in a new tab on FireFox

I don't know how many know that you can actually do this in Blender, but I only found out while writing the book. GOD wanted me informed about where the textures apply and how to make them visible, but for this specifically, HE hadn't given me any practical application apart from possible caustics on stationary objects, l...
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Boost a render

Posted by Marius Oberholster on Thursday, September 19, 2013, In : Tips 
Hey all!

Writing these tips take a whole lot longer than I thought they would, hahaha. Today's is a quick one, but wow, can it boost a render!

Many times, we have a render that just does not cooperate. Though it looks cool, it still ends up being a bit too dark, like this one:



In these instances, we need a level boost of Brightness and Contrast, but there is a node for Hue Saturation and Value. Value is a great level booster of the Brightness and Contrast. You can find it under the Color categor...

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Some tips for added realism

Posted by Marius Oberholster on Monday, September 16, 2013, In : Tips 
Hey all!

I'm not someone who specializes in realism, but I have noticed some features in Blender Render that I have been very happy with in getting me closer to realism and I'd like to share some of them with you. Remember, most of these apply to Cycles as well and also to traditional arts!

- Ambient Occlusion (AO)
A strange corner shadow phenomenon I've never really seen much of in real life on the intensity that Blender can produce, though it is a fantastic boost, even on a low setting, set on...
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Multiple unwraps

Posted by Marius Oberholster on Friday, September 13, 2013, In : Quick Blog Tutorial 
Hey everyone!

Comin' at ya with another Quick Blog Tutorial, or QBT :).

I've been sharing a little on the compositor, but this one is part of texturing, so you don't need the node editor to test this one out! Feel free to, but you don't need to.

Here's just a little example that it works (a plane with 5 faces):



I don't know if you knew this or not, but you can have more than one active UV on a single object in Blender Render too. I didn't know it and I'm sure most of you didn't think it impossibl...
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Normalization

Posted by Marius Oberholster on Wednesday, September 11, 2013, In : Quick Blog Tutorial 
Hey there!

Good day and welcome to this Quick blog tutorial! (will make a logo later, so they'll be easily identifiable by more than just category)

Now, today's little tip applies again to the compositor (a place everyone seems to luv chromatic aberration, haha).

I'm sure many of you, if not all, have used a digital camera.
   Everyone who has used one, knows that it's light sensor can adjust it's sensitivity to what it is seeing. For example, if you put it's focus on a lamp, it will darken the i...
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Compositing is essential

Posted by Marius Oberholster on Tuesday, September 10, 2013, In : Quick Blog Tutorial 
Hey everyone!

Today I give you another freebie :D! This one is on compositing, but specifically making hot metal glow an react to heat. I actually made this for a friend a few nights ago, who didn't know how to separate one material out of everything for compositing and I made this for him and he showed me a great way of making electricity or bolts (however you want to phrase it).

Just to show you what the file makes, you can check this animation.

But for the sake of speed, here we have composit...
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Texture baking, basically

Posted by Marius Oberholster on Thursday, September 5, 2013, In : Tutorials 
Hey all!

Today I am enabled to bring you yet another tutorial! Who's as excited as I am? lol

I'm gonna let the image intro this one:


That's right! Basic Texture Baking!

Texture baking, what's that?! Simple, in Blender, you have what is known as procedural textures, node textures and a feature called texture painting. These features all have one thing in common; Blender. I can't export a model to another 3D program, unless I bake my textures or make them externally. While texture painting is easil...
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