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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Browsing Archive: January, 2014

Why the debate anyway

Posted by Marius Oberholster on Thursday, January 30, 2014, In : The Gospel 
Hey all!

I'm very excited to bring you some words from Ken himself as well as some other videos on the topic. As you know, because I've posted on this quite a bit, there is a debate on the 4th of February between Ken Ham from Answers In Genesis and Bill Nye the science guy from the tv show.

Let's here a quick word from both sides:

(Promo Video)

As you can tell, these are two quite polar opposite views and it is clear that I align myself with Ken's side; GOD's Word is final and this is a lot more ...
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Lamps in BGE

Posted by Marius Oberholster on Tuesday, January 28, 2014, In : Quick Blog Tutorial 
Hey all!

Today we talk about lamps in BGE. Now, for all intensive purposes, this does cover some functions of lamps, but this is about what you can accomplish with lamps in BGE.

Now, you will find that I've already done a post on making sure that you don't lose your shadow in game and this you can find here.

In games, you see the following on lamps:
 - Point Lamp, no shadow projection


 - Sun Lamp, limited shadow projection

 - Spot Lamp, shadow projection and no volume yet (hopefully the improvement...
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Expressions

Posted by Marius Oberholster on Monday, January 20, 2014, In : Quick Blog Tutorial 
Hey all!!

Yes, expressions, but not as in:
:-)
[^^,]
('c ',)
or even
q^_^p

No, we're talking, the expressions we use in programming! Oh yes, we're going to get to grips with some of it today!


An expression is something that acts as a filter. It can be explained as follows:

I want something to go through, only when it is in a certain range, for example:

I have a speedometer, but the steering should have no effect on movement below a certain speed. Now, I'm going to write something like this in the expre...
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Oh, totally

Posted by Marius Oberholster on Monday, January 20, 2014, In : The Gospel 
Amen amen amen


I could not agree more! The division of Israel will take place, because it was prophesied and GOD also promised to deal with those that do so and you can find that in Joel 3
"

3 For, behold, in those days, and in that time, when I shall bring again the captivity of Judah and Jerusalem,

2 I will also gather all nations, and will bring them down into the valley of Jehoshaphat, and will plead with them there for my people and for my heritage Israel, whom they have scattered among the ...

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Flee from it

Posted by Marius Oberholster on Friday, January 17, 2014, In : The Gospel 
Hey all!

Flee from what? Sin. In the world people luv sin, because it is fun to do so, but it is always selfish and extremely self-destructive. For example, you may like getting drunk, but it puts your life in danger, because it destroys your liver and wears hard on your kidneys, not to mention causing dehydration, which causes those horrible headaches and causes damage to your brain. Now, you get in a car thinking that you're in complete control, and you put everyone around you in danger.

You ...
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A blog post about a blog

Posted by Marius Oberholster on Thursday, January 16, 2014, In : General 
Hey there!!

I hope you all enjoyed the post from yesterday about text in BGE. Apparently, it can be called Dynamic Text; news to me, haha.
   Anyway, today I bring you something a little different and that is, a new blog!

Initially, I was not too thrilled about the idea, however, I believe that it's something I needed to do. Partly to get traffic going there so that people will be able to find my work a lot easier, but also just to write a little more broadly than what I do here.

This new blog is...
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Keyboard sensor and controls

Posted by Marius Oberholster on Wednesday, January 15, 2014, In : Quick Blog Tutorial 
Good day all!

Hope your week is going really well! Today's QBT is on using keyboard controls in BGE.

It is super simple and you're gonna luv it if you don't know it just yet:

(Pardon bad grammar, it is a very quick and rough example)

In order to control an object with the keyboard, you use the Keyboard Sensor and you set it up like this for example on a cube and add some things around it, so you'll be able to see motion:
Keyboard > And > Motion

Keyboard: set it for the up arrow
And: leave it as per ...
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Mouse control

Posted by Marius Oberholster on Monday, January 13, 2014, In : Quick Blog Tutorial 
Good day there everyone!

Today I'm coming at you with another QBT! Still on BGE; that page is really growing! JESUS is so good to us with all this free content! Just amazing!

We are covering, mouse control!

This is a bit of an off-topic of what I thought I was going to do, but this is also quite crucial to some games, so this may just surprise you.
   When using the mouse for control, we can do pretty much anything with it with logic bricks, except use it as a looking point. In other words, there...
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UV solution

Posted by Marius Oberholster on Friday, January 10, 2014, In : Tips 
Hey all!

Recently I was working on a tile example and I found something weird (this is in Cycles). I'm very used to Blender unwrapping well and having no problems with it's unwrapping, but there is one:

When your shape is too simple, with originally too few coordinates,
your unwrapping will not stretch or distort your textures along the unwrapping.


What I did find, very thankfully from above, is that if you subdivide it a bit, at least once, Blender has more points of reference and your UV will n...

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Brilliant

Posted by Marius Oberholster on Thursday, January 9, 2014, In : The Gospel 
Hey there peoples!

I saw this video on The Comfort Zone yesterday and it was just so cool, check it out:



Continue reading ...
 

New tutorial

Posted by Marius Oberholster on Wednesday, January 8, 2014, In : Tutorials 
Hey all!

A special day indeed. A new game engine tutorial:

Particles

As you know, I did a QBT version of this earlier this week, but this is much more in depth than that one. I replaced that one with this tutorial on the game engine page. The scene is of course not included, because this tutorial is about a method, not modeling, or texturing or whatever.

This short 10 page tutorial, cover to cover, is here to tell you how to figure out how to add particles for your particular situation.

I just kno...
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The return of the butterflies

Posted by Marius Oberholster on Tuesday, January 7, 2014, In : Quick Blog Tutorial 
Hey all!

Yes indeed, they are making another appearance, but this time in QBT form!
You may remember them from an earlier post, but today I used them for one purpose; particles! Check out these simple examples:




As you all know, this is what you see in BGE when you click on particles:



Not very fun to see, but, there is a way to make particles happen in BGE and it is so simple, you are going to luv it. Of course it goes broader than below, but for the sake of letting you know, I want to post an adv...
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Volumetric simulation

Posted by Marius Oberholster on Monday, January 6, 2014, In : wip 
Hey all!

Let me just clarify that simulation here is literally meant. The game engine so far, does not contain volumetrics, but it does contain some things that can help you fake it, if you will, ie, simulate it.

I'm currently working on clouds and it looks great so far, but I think it can stretch far beyond just clouds. I would say that this method does require either a time lapse for a new scene or manual inserts to close the gap, at least initially.

For the moment, I only have this to show yo...
Continue reading ...
 
 

"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6


King James Version, Public Domain

Ultimate Glory

I give glory to, acknowledge and remember God for this website. He enabled me to do all this and this website belongs to Him. Thank You!

 
 

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