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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Browsing Archive: December, 2015

Advanced Cycles Toon Shading

Posted by Marius Oberholster on Monday, December 28, 2015, In : Tutorials 
Hey all!

Last week, GOD had me on Cycles toon shading. I tell you, I was looking for a reason to use Cycles for the sake of faster renders. I have a huge project I want to complete and crunching the render numbers do not look promising, hahaha, that is, apart from a render farm, but that's not an option atm.

Anyway, I've found that despite all the turn offs and corners cut in Cycles, Blender Render, at least on my PC, is still faster on CPU than Cycles is on GPU and I can get a more complex res...
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Faster testing when compositing

Posted by Marius Oberholster on Tuesday, December 22, 2015, In : Tips 
Hey all!

GOD challenged me to try something today and I'm glad I listened. Basically, HE challenged me to use OpenEXR to export a clean animation to, to work on compositing afterward. Let me explain why.

OpenEXR is a format released by Industrial Light and Magic a while ago (source). It is by no means a format I would recommend you export to on a regular basis, simply because I don't believe that was why it was made. I believe, because it was made as a High Dynamic Range format, it was, at leas...
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Toon shading soft shadows

Posted by Marius Oberholster on Wednesday, December 16, 2015, In : Tutorials 
Hey all!

Yes, you heard that right! It took a while, but GOD finally released me to make this tutorial and helped me make it and keep it short! HE is so good!!

Before getting into the technical aspects of it, this is the tutorial:



As you can imagine, this scene took a little while to stick together, but it's not about the scene - it's only there to illustrate a point. That point is:
You can have cell shading with soft shadows and even ambient occlusion, in Blender

In essence, this is one area wher...

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Vintage tutorials and palm update

Posted by Marius Oberholster on Saturday, December 12, 2015, In : News 
Hey all!

Today's post is a bit nostalgic with something a little new as well! :D
Quite a while back (like start and middle 2014), I made two tutorials on using unwrapping to your advantage when texturing. Both of those, GOD did not permit me to upload to YouTube back then, but today I felt lead to upload both of them and here they are:





And the new part of today's post is an update on the palm tree I posted on the 9th:


(Tropical storms are regular around these trees, that's why it doesn't seem pha...

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Palm curves

Posted by Marius Oberholster on Wednesday, December 9, 2015, In : Learning 
Hey all!

I have been using curves a while and I knew they could be tapered, but I thought that you would always only be able to do so through another curve or through programming (and I looked - though looking back when I did, I didn't even check youtube, hahaha). Anyway, GOD knew I wanted to know and lo and behold, like this or last week, there was the answer, in the beginning of a video I could not seem to find!! Thankfully GOD knows how to stay on me about things and HE helped me locate it....
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GOD is awesome!!

Posted by Marius Oberholster on Saturday, December 5, 2015, In : News 
Hey all!

While that may be like stating the obvious, I have to say, I am amazed that GOD uses me every day to reach out to the CG industry with educational material in the form of tutorials. I never run out of material, because GOD never stops teaching me and I need to learn so much!! Wow!

Anyway, this post is about being grateful for this - a feature on BlenderNation!!

I could just freak out and scream from excitement!! Not because I think it's such a wonderful website (which it is), but becaus...

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