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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Browsing Archive: February, 2015

Underwater Compositing - Softness

Posted by Marius Oberholster on Monday, February 9, 2015, In : Quick Blog Tutorial 
Hey all!!

Today we cover the last in the series on underwater compositing! There may still come future posts on certain features that still apply, but as far as compositing goes for a basic underwater scene, we're ending today :D.

As you've seen, we're covering softness today. While this is not always required, there is a certain presence to water that to most often presents itself as a softness. You'll find it even out of water in very humid conditions, but really makes most underwater scenes ...
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Underwater compositing - Sun rays and caustics

Posted by Marius Oberholster on Friday, February 6, 2015, In : Quick Blog Tutorial 
Hey all!

Now, recently, we've been talking about underwater compositing and today's example will show you just how much compositing it takes, at least in Blender, to really get that look.

Here is today's final:


As you can see, it looks nice and fuzzy, has a shallow water type feel to it, yet still quite deep as you can see the water surface and the beams stop before hitting the bottom.

This is what it looked like before any compositing was done:


Let's get on point for today's post - caustics and...
Continue reading ...
 
 
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