Posted by Marius Oberholster on Friday, October 30, 2015,
In :
wip
Hey all!
Recently, I was prompted by GOD to look into making stronger backgrounds for toon objects and that meant higher sample rates and smooth shading - none of these are good for toon-shading, because they all produce smooth colors and areas, not hard ones, but through about an afternoon's scene building and a night's compositing, HE helped me get it done, so now you can get a result like this:
Now, this may not look like much, because it seems like a silly example, but you have to look beyo...
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