Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!
Posted by Marius Oberholster on Thursday, March 17, 2016,
In :
Tutorials
Hey all!
Super excited about another tutorial!! GOD has given me a gift for teaching and oh wow, if I don't get to express it for HIS Glory in some way often enough, I feel antsy and I started to feel antsy this week and I am so thankful I get to share this with you.
GOD gave me this last night! Last night and wanted it up today. Naturally, I tried recording it last night, but ran into so many roadblocks. I went to sleep and this morning, I was awake earlier and I got started on it and HE helpe... Continue reading ...
Posted by Marius Oberholster on Thursday, March 3, 2016,
In :
wip
Hey all!
Recently, I've had someone comment on the Make Human to anime tutorial, asking how far the geometry edits can be pushed in Blender. The answer is: "Surprisingly far". Of course, this means he wants to keep the rig intact and that does mean your edits are limited, a lot more so than if you were to model and rig it yourself - one of the advantages of Make Human is that most of the work is already done.