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Background tests

Posted by Marius Oberholster on Friday, October 30, 2015 Under: wip
Hey all!

Recently, I was prompted by GOD to look into making stronger backgrounds for toon objects and that meant higher sample rates and smooth shading - none of these are good for toon-shading, because they all produce smooth colors and areas, not hard ones, but through about an afternoon's scene building and a night's compositing, HE helped me get it done, so now you can get a result like this:


Now, this may not look like much, because it seems like a silly example, but you have to look beyond the scene and into the technical. For example, look at the shadow of the pillars - they are smooth, while the toon shaded object remains clear, or sharp. You can also see that the shadows that the toon shaded objects cast is also smooth.

Also note that compositing works just as usual. This method, though simple, is extremely easy to miss something. Let me explain - it used many features to separate as well as join the scene objects, but not one of them is complex. The amount of things make it easy to miss something.

I really hope to be teaching this method in a video tutorial soon, GOD willing! :D

Have a great one and GOD bless!!

I leave you with a test scene:


Tree scene (C) 2015

In : wip 


Tags: god  jesus  holy spirit  blender  compositing  anime  backgrounds 

"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen." Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar." Proverbs 30:6

King James Version, Public Domain

About Me


Marius Oberholster Hey! I've been doing this full-time since July of 2011. It has been an incredible learning experience, not only learning how Blender works (still learning), but also about Open-Source and the incredible software available. ----------- This Blog will be a way to stay up to date on all things Panther Dynamics as well as some personal stuff as well.

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