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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

BGE - My actions went MIA

Posted by Marius Oberholster on Tuesday, November 5, 2013 Under: Quick Blog Tutorial
Hey everyone!

New week with a new QBT (Quick Blog Tutorial)! Yes, I know it's Tuesday, but a post a day is a bit intense, haha.

Anyhow, coming at ya with another QBT on BGE (Blender Game Engine) and today we're talking about Actions, yes.

Actions is a way we can use preset or predone animations sequences in games. A character doesn't crouch for a crouch modifier, no, it has to be animated so you can stick that animation to the sensor (like a key press or an event of some sort). But, in the newer Blender release, 2.69, data that has 0 users, gets discarded (at least sometimes).

I was working on a project in BGE and opened it one day to find my menu items didn't shrink down again when I moved the mouse away and I was really not happy, since I didn't change anything, but then I was shown that the Logic Editor's use of actions, does not constitute a used data block. And here is how you overcome it.

In the Dope Sheet, you find a drop-down similar to 3DView and there you find the Action Editor. Here, you can add multiple actions and animate the selected one back in the dope sheet mode (the editor is dope sheet and it has a dope sheet mode). To make sure they are seen as used, simply click this little F button:


The tool tip describes it better than I did :D

That will tell Blender that the data is being used and should be left alone. Now your actions should remain even if you change scenes, save, close Blender, re-open it and switch back to that specific scene.

And that's it for today's QBT! Hope this one has helped you! If it has, share, if you haven't used the game engine yet, then share it anyway, haha.

Have a great week!!

Thank YOU!!!!!!!!

In : Quick Blog Tutorial 


Tags: jesus  tooltip  blender  bge  actions  mia  save  quick  blog  tutorial  logic editor  editor 
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