Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!
Posted by Marius Oberholster on Tuesday, December 18, 2018 Under: Tutorials
Hey all!
Tutorial time again and here it is:
GOD is so great!
Why a redo? Well, with the addition of Eevee and the major differences with how Blender Render functions and Eevee does, there are some people that struggle to adapt the same techniques into different render engines.
I remember how frustrated I was when LuxRender wouldn't do toon shading, only to find out it can't, hahaha! Thankfully, this is not a situation like that! There is a lot that can be done and through this tutorial, I really hope you gain an understanding of how the texturing and shading conventions of Cycles and Eevee works.
Please please please be aware that Blender 2.8 (or 3) is not done yet and is not exactly production ready. If you use the current version, save it along with your files so that if you ever want to go back to them, they still function properly.