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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Blocks in Blender

Posted by Marius Oberholster on Friday, May 11, 2012 Under: General
There's a game out that mixes 2D and 3D and gives you these blocky characters that can rotate their 2D world 4 times (like a cube's sides). After seeing it, I remembered that Blender actually has a feature to remesh something into such a block figure and so I thought I'd give it a go on something simple.

This is the scene before some editing with Perspective view:


This is the same scene with minor editing set on Orthographic view:


Looks cool and works with animation, but there seems to be a snag, that it remeshes with every movement into the blocks, bringing a full, detailed sphere, to a cube in one animation cycle. So I may add that as a bug report, but we'll see if it does the same with armature as it does with warping (the red ball being stretched in the first image).

Overall I think it's kinda cool (^^,)! If you wonder where to find this block feature, you can find it in:
Modifiers > Generate > Remesh
At default, its mode is set to Sharp, but you can change it to Blocks and that will give you the blocky, pixelated look you see above.

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In : General 


Tags: blender  feature  view  block 

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