The Blog

About Me


Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Blocks in Blender

Posted by Marius Oberholster on Friday, May 11, 2012 Under: General
There's a game out that mixes 2D and 3D and gives you these blocky characters that can rotate their 2D world 4 times (like a cube's sides). After seeing it, I remembered that Blender actually has a feature to remesh something into such a block figure and so I thought I'd give it a go on something simple.

This is the scene before some editing with Perspective view:


This is the same scene with minor editing set on Orthographic view:


Looks cool and works with animation, but there seems to be a snag, that it remeshes with every movement into the blocks, bringing a full, detailed sphere, to a cube in one animation cycle. So I may add that as a bug report, but we'll see if it does the same with armature as it does with warping (the red ball being stretched in the first image).

Overall I think it's kinda cool (^^,)! If you wonder where to find this block feature, you can find it in:
Modifiers > Generate > Remesh
At default, its mode is set to Sharp, but you can change it to Blocks and that will give you the blocky, pixelated look you see above.

Thank you for reading!
Thank YOU!!!!!!!

In : General 


Tags: blender  feature  view  block 
Social
(+27) 073 104 2834   |   marius.oberholster@gmail.com   |   Contact

Make a free website with Yola