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Bricks now aged with recap

Posted by Marius Oberholster on Wednesday, October 31, 2012 Under: Tutorials
Hey all!

Can finally move on to something other than bricks, haha, sort of:



This is where I am leaving it alone from this point and moving on to the blocks' insides themselves, because as you can see, they are still as white as the day they were modeled, if not more so, hahaha.

Let's recap on how this went on (remember, all procedural textures, not even texture painting):

This was the firstly applying the bricks. It was a scale test before unwrapping the whole thing and separating the two sections (inside and outside).

The bricks were then mixed to have different sizes:


Of course, no ruin will be complete without cracks and while this was not the final mask used for the cracks, it was the one I wanted to use, but it is still a mask and it is still in the project if you just switch around a few settings.


Finally, we had cracks and shortly after, displacement as you can see here. The two followed suit as both were needed for the right result, but displacement was never conducive to speed, lol. You can see here that the dust is also added and following it, is the start of the mask I used to add it. The floor had to be separated from the vertical structures, otherwise, no dust would've worked.



And who could forget the run-off streaks. Requiring a different unwrapping, it was still a challenge and HE really pushed to make it better than this result, so I did what I was told and got a rougher, more realistic look.


(very low sampled renders so they are extremely harsh)

No building that is old enough, just has clean corners at the bottom, so there needed to be added run-off stains near the bottoms of the structures as well, but I ran into some stubbornness here:

This was the result of not following the leading I got, lol.
And this was the result of actually listening:

Excuse the render on the left. It had experienced some big errors and didn't process right, but the right one came out well, except that it is a low sample render (think one or two).

Of course the floor was by no means finished. As it is a flat surface in a jungle-esque environment, it will have flow stains on the floor as well, but these were initially more like paint swats. Then I added some distortion (was HIS idea) and it came out like this.


And then finally, adding some more sandiness and muddiness, it came out like this:


A lot of small elements come together and form something cool!

Hope you all enjoyed this look back over the process!!

Thank YOU!!!!!

In : Tutorials 


Tags: ruin  bricks  age  sand  cycles  procedural textures  textures  blender 
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