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I give glory to, acknowledge and remember God for this website. He enabled me to do all this and this website belongs to Him. Thank You!

Showing category "Tips" (Show all posts)

Quick Tip - VSE Green Screen

Posted by Marius Oberholster on Monday, April 24, 2017, In : Tips 
Hey all!

I am so excited that I get to share this with you guys so soon! Since working on the transitions, I've also been working on getting a green screen effect using only the VSE and GOD has been super gracious to me in that this morning HE showed me how to "formulate" the process to where you only need adjust the effect.

I had just uploaded the test when I felt led to record it and get it online using the example footage, as it really is a good example. Remember though, if you want to do co...
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Cycles toon shading tips

Posted by Marius Oberholster on Tuesday, November 22, 2016, In : Tips 
Hey all!

What a busy few days!! Goodness! I am so thankful that GOD gave me the efficiency to be able to produce so many videos so quickly!! :D

I received a comment on the Camp Fire tutorial from a Cycles user and that he had a fair idea on how to produce it in Cycles and I kinda of felt a little tug from GOD that I need to do a little bit more towards the Cycles side of thing and I couldn't shake the sense to do it and felt lead to start doing more towards toon shading in Cycles, so this is th...
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ZTransparency Edge fix

Posted by Marius Oberholster on Wednesday, February 3, 2016, In : Tips 
Hey all!

A while ago, I posted an article about the edge that ZTransparency (in Blender Render) creates around solid faces in front of it and sometimes possibly even behind it. Just as a reminder, here is the image:

That white line is the background - it's not supposed to be there.

When you are doing a render that does not have many faces in front of ZTransparency planes, this is not an issue at all, but when you're talking trees or even city scapes, you have a serious issue on your hands.

The re...

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Speed up renders in Blender

Posted by Marius Oberholster on Monday, February 1, 2016, In : Tips 
Hey all!

Last week, I briefly talked about this topic as part of the latest update on the Esther 6 project - which you can read here. The reason for this post is to particularly focus on this topic and share some engine specific tricks that GOD showed me through personal leading and from a few articles, so let's get into it.

This will be mostly focused on Blender Render, as that is my engine of choice for the time, but I will talk about Cycles Render as well in another post - GOD willing.

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Faster testing when compositing

Posted by Marius Oberholster on Tuesday, December 22, 2015, In : Tips 
Hey all!

GOD challenged me to try something today and I'm glad I listened. Basically, HE challenged me to use OpenEXR to export a clean animation to, to work on compositing afterward. Let me explain why.

OpenEXR is a format released by Industrial Light and Magic a while ago (source). It is by no means a format I would recommend you export to on a regular basis, simply because I don't believe that was why it was made. I believe, because it was made as a High Dynamic Range format, it was, at leas...
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Weird outline

Posted by Marius Oberholster on Thursday, October 8, 2015, In : Tips 
Hey all!

This morning again, I came across a very familiar problem, that typically doesn't bother me, but today it really did bug me and it is an outline that forms when you use transparency in Blender Render. It looks like this:

(Simply scaling up doesn't help - the outline scales too and it's always the color of the sky)

The reason for this, I don't know, but I do know when it does it; when using Z-Transparency. Usually the fastest method and compatible with the mist feature, it does have it's...
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Posted by Marius Oberholster on Monday, October 5, 2015, In : Tips 
Hey all!!

This was the coolest thing! I was busy brushing my teeth or something when GOD showed me what it means to covet. I haven't understood this term since I was little and it has always bugged me. For many reasons, but mostly because as I understood it, it meant that you're not allowed to want anything anybody else has for any reason - which was simply not practical when I thought about it as well. For example, let's say you don't have food and others do, you would be in sin if you wanted...
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File could not be loaded

Posted by Marius Oberholster on Friday, August 28, 2015, In : Tips 
Hey all!

No, it was not failure on my part to load a file here, haha. No, this is much much worse [not really]. Blender sometimes has trouble loading audio and video files into the VSE. This is not always a reflections on format, as I was shown today. I believe GOD wanted me to share this solution immediately, so check it out!

I'm working on a small project (relatively small) and it requires sound baking as well as importing sound and Blender just kept saying the file could not be loaded. And t...
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Quick Tip: Animation Speed Adjustment

Posted by Marius Oberholster on Monday, August 24, 2015, In : Tips 
Hey all!

Yey for a new video, check it out:

(Character was made using Make Human)

Know JESUS yet? GOD is reaching out to you through these tutorials. HE loves you more than you can imagine and wants you to know HIM. Not because HE's lonely, but because HE loves you and paid a heavy price to enable you to go to Heaven, where HE is. See, we all have sinned in some way shape or form. That makes us guilty before GOD. If you have ever said that you hated someone, in GOD's standard, you have committed...

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Quick tip on video editing

Posted by Marius Oberholster on Wednesday, July 22, 2015, In : Tips 
Hey all!

If you have ever done any video editing with Blender's Video Sequence Editor, or VSE, then you know the issues involved with frame rates! For those who don't know what a frame is:
A frame is a single image in a sequence of images that is flashed to a viewer at a certain rate that enables you to see movement as a video. These images all flash at the same pace and the most common today are 24 frames per second (fps), 30fps, 25fps and of course, 60fps.

Now, in Blender, this causes a proble...
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Compositor only render

Posted by Marius Oberholster on Tuesday, June 2, 2015, In : Tips 
Hey all!

Yesterday, I did a post about this on the portfolio blog and today I got to finally record it as a video quick tip for you guys! :D

So, for those of you who prefer the video:

And for those of you who prefer the text version.

Have a great one!!!

Thank YOU!!!!
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Lipsyncing simplified

Posted by Marius Oberholster on Thursday, April 30, 2015, In : Tips 
Hey all!

This is one I am very excited about writing! A while ago, I did a test in lipsyncing and I used a vector based method of doing it, not vector as in the PC does everything, but like hard vector, as in cell animation. That went fine, but it was not accurate  to the level that I really wanted it to be, but I saw an amazing experiment a while back in the Blender community on Google+. Someone there did lipsyncing by backing audio to F-curves. Not a new concept to me, but the idea to use it...
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Procedural wood progress

Posted by Marius Oberholster on Tuesday, April 21, 2015, In : Tips 
Hey all!

This has been a challenge for quite a few years now - creating good looking wood with procedural textures. Only these last two months have I really been given the results I wanted. Below are a few exampls on how this has progressed:

While the above ones are not horrible, they still don't quite get the look I really want. No, that is below:

(Fence from a current project)

The grass isn't even close to being done, but the fence is and I am very very pleased with it. GOD is so good!!
The wood...

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A few compositing tips - Toons

Posted by Marius Oberholster on Tuesday, March 17, 2015, In : Tips 
Hey all!

As you all know, I am a huge fan of the cartoon looks out there and especially how the style is approached. After a while, I realized, by GOD's grace, that essentially, you can treat a finished animation as raw footage from a camera. That allows you to get a very distinct look. This is a very very basic scene, but it illustrates my point:

(Everything rendered and composited in one project)

Okay, now, this also works for video, especially if you have access to render layers, like in Blen...
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SVG to 3D

Posted by Marius Oberholster on Thursday, October 9, 2014, In : Tips 
Hey all!

Now what in the world is with that title? Well, it sounds like a conversion of one format to another, and in a sense, you would be correct if that were the initial thought that you get.

Conversion simply means, to me, to change one thing into another, yet still retain most of it's original properties. For example, going from an image sequence to a video.

So, what is SVG then? For those who don't know, it simply means Scalable Vector Graphic, in other words - clip art. Yey.

I'm very glad ...
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2D animation in 3D software

Posted by Marius Oberholster on Monday, June 2, 2014, In : Tips 
Hey all

Today I'd like to take a look at a previous image I had made, also toon shading, but reveal a clever trick I don't think you may know yet, and if you do, it's a great reminder! :D

First, the image:

This message is paramount to you having a peaceful mind and heart - basically, garbage in, garbage out. What that means is, if you think on sinful things, lustful things and you keep exposing yourself to that, you produce toxicity in your mind and heart. Sin is physically and spiritually bad f...

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A take on toon shading_Compositing

Posted by Marius Oberholster on Tuesday, May 27, 2014, In : Tips 
Hey all!

When I saw I hadn't shared this yet, I was really surprised. Must be because I'm so tired, hahaha. No worries, here we go:

(complete scene - Blender Render + Freestyle + Compositing)

When GOD gave me the idea for this image, I really felt fear creep onto me that it would not look good and oh snap! I am very happy with this one's result. It did not come out at all like I imagined it would. It is always such a blessing when that happens, so this one will be making it to the Home page.


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Animation is fluid

Posted by Marius Oberholster on Thursday, May 8, 2014, In : Tips 
Hey all!

I found this video very interesting and it actually only occurred to me right now, thanks to GOD :D, that most of the stretching and effects shown here, have to do with a motion blur and the basic distortion of shapes when they move, ie displacement of fluid and flexible materials, the rest have to do with physics and timing and some exaggeration to help tell the story:

The illusion of life from cento lodigiani on Vimeo.

I luv that Vimeo's embed code included the text above, so cool!

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Abstract backgrounds and aliases

Posted by Marius Oberholster on Tuesday, March 18, 2014, In : Tips 
Hey all!

Last week, Andrew Price, released a new tutorial on creating abstract backgrounds. I followed this tutorial for Cycles, but in Blender Render and I think it's great that there has been one done on this, because there is such a vast use for such backgrounds, especially if you can think outside the box on these sorts of things. Here's mine:

(Didn't finish the tutorial to see his, because most of it was done in Photoshop and
Cycles has better DOF than Blender Render has, but I like this re...

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Old renders are ready-to-use material

Posted by Marius Oberholster on Monday, March 10, 2014, In : Tips 
Hey all!

Feels like forever since the last post, but it seems that I'm only going to be able to do weekly posts for a while. Long story, but, for today, I would like to share a secret with you. A very very big one that the lecturers go on about when you study design.

That secret is: The more work you finish, the more work you have to fall back on for later projects; a library of free material if you will.

For example, you all know I've done a series of images based on the 4 seasons by Vivaldi. N...
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UV solution

Posted by Marius Oberholster on Friday, January 10, 2014, In : Tips 
Hey all!

Recently I was working on a tile example and I found something weird (this is in Cycles). I'm very used to Blender unwrapping well and having no problems with it's unwrapping, but there is one:

When your shape is too simple, with originally too few coordinates,
your unwrapping will not stretch or distort your textures along the unwrapping.

What I did find, very thankfully from above, is that if you subdivide it a bit, at least once, Blender has more points of reference and your UV will n...

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Warning warp

Posted by Marius Oberholster on Tuesday, October 15, 2013, In : Tips 
Hey all!

Today I can give you a tip. While I mentioned it earlier, I wanna reiterate this:
- Warping is not a solid state influencer, in other words, as the camera moves, so does the warping. This plays to your advantage, as it can be used for various ice effects without having to use reflections.

Here are two examples:

Waterfall - Best example

Purposeful example

Without warping (see the difference)

Hope this tip showed you the solution to some of your projects' problems, if you've seen some odd stu...

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Boost a render

Posted by Marius Oberholster on Thursday, September 19, 2013, In : Tips 
Hey all!

Writing these tips take a whole lot longer than I thought they would, hahaha. Today's is a quick one, but wow, can it boost a render!

Many times, we have a render that just does not cooperate. Though it looks cool, it still ends up being a bit too dark, like this one:

In these instances, we need a level boost of Brightness and Contrast, but there is a node for Hue Saturation and Value. Value is a great level booster of the Brightness and Contrast. You can find it under the Color categor...

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Some tips for added realism

Posted by Marius Oberholster on Monday, September 16, 2013, In : Tips 
Hey all!

I'm not someone who specializes in realism, but I have noticed some features in Blender Render that I have been very happy with in getting me closer to realism and I'd like to share some of them with you. Remember, most of these apply to Cycles as well and also to traditional arts!

- Ambient Occlusion (AO)
A strange corner shadow phenomenon I've never really seen much of in real life on the intensity that Blender can produce, though it is a fantastic boost, even on a low setting, set on...
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C'est un mushroom!

Posted by Marius Oberholster on Wednesday, July 10, 2013, In : Tips 
Hey all!

Just practicing my French a bit, lol. Here is a mushroom a friend challenged to me to make! It was such a difficult thing to do and I smugly thought: "this will be easy", lol. Famous last words I guess, lol. The Word also says that pride comes before a fall, so this one put me back in my proper place really quick. Thank YOU JESUS!

Here is the reference image I used.

Anywho, here is the final:

What made this image very difficult came down to a few things:
 - Little bits on the top
 - Colora...

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Something different

Posted by Marius Oberholster on Tuesday, April 30, 2013, In : Tips 
Hey all!

Yesterday afternoon I wanted to do something different, so I started playing around with the tooning features Blender already has, before Freestyle becomes official. I want to know what I can use to add effects and so on, if it is required initially :). Also, I see many renders don't maintain a solid line scale to decrease detail as an object becomes smaller in relation to the frame. For example, look below at the Suzanne in the background.

So, I tested it with Suzanne:

This combines va...

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Blender render still great!

Posted by Marius Oberholster on Thursday, April 4, 2013, In : Tips 
Hey everyone!

Today I want to give a free tip again. Many users may think that because development ceased on Blender Render, that it is now obsolete. While it doesn't have certain features, I really still enjoy this engine and find it surprisingly powerful when used with the compositor.

This tip is about transparency in Blender Render!
There are three types in this case and I have honestly never used the Mask one. Tried once soon after starting with Blender, but I don't really know how it works,...
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The difference

Posted by Marius Oberholster on Tuesday, March 12, 2013, In : Tips 
Hey peoples!

During a tutorial I found that in some cases, it is actually better (and faster) to use physical detail than it is to use textures.

It works a bit like this:
small object------>------>------>------>------>------>---Big object

So when you are doing something like trees or bushes, try physical detail first and see if that works for you.

Here is a mix of physical detail and textures:...
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Forgotten tip and something else

Posted by Marius Oberholster on Thursday, December 20, 2012, In : Tips 
Hey peoples!

Forgot to mention yesterday that you can use particle age to define transparency as well as emission and emission color. This what the rocket's flames part looks like:

(left is the birth and the right is the death of the particle).

Back to the something else I mentioned earlier. I wanted to know where there could be rigging and softbody physics and the two work well together, so I made the following:

These are three poles, with cloth stretched between them. A screen if you will, but ...

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A few tips on point density

Posted by Marius Oberholster on Wednesday, December 19, 2012, In : Tips 
Hey all!

Been playing around with point density a tiny bit these passed few days and it has been fun, but the main goal was to get a sense of what you can do with it and how to set it up, so today I bring you some of those findings:

Working tips:
 - You can have more than one particle system working in the same volume shape without them all adhering to whichever one's color rules (still fuzzy on how customizable they are. For now, I just worked with grey.).
 - You have to make sure that the parti...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen." Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar." Proverbs 30:6

King James Version, Public Domain

About Me

Marius Oberholster Hey! I've been doing this full-time since July of 2011. It has been an incredible learning experience, not only learning how Blender works (still learning), but also about Open-Source and the incredible software available. ----------- This Blog will be a way to stay up to date on all things Panther Dynamics as well as some personal stuff as well.

LivingWaters movies:

The Living Waters ministry kindly allow people to post these, so you too may benefit from them! :D
GOD Bless you! Please share these!

Wanna see more, check out the portfolio:

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