The Panther Dynamics Blog

Ultimate Glory

I give glory to, acknowledge and remember God for this website. He enabled me to do all this and this website belongs to Him. Thank You!

Showing category "Tutorials" (Show all posts)

Tutorial for the node groups

Posted by Marius Oberholster on Saturday, October 27, 2018, In : Tutorials 
Hey all!

Recently I got to share some seriously awesome node groups with you guys and today I get to share a tutorial about how some of them work (based on how a few works, you'll get how I was led to build them and be able to use them easily).


GOD is so amazing!! (^^,)

Because I know a lot of you are new to nodes, I would like to make a short FAQ here about what they are and why they are what they are. There was a time in my life when I opened the node editor and promptly closed it, hahaha, so ...

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For Anime - Fountain

Posted by Marius Oberholster on Wednesday, August 15, 2018, In : Tutorials 
Hey all!

Tutorial time again and today is kinda like a follow up on previous tutorials. For those of you who have thought about combining these and doing something new, this is gonna be a favorite!

I really like this tutorial and the bonus at the end, so check it out!

GOD is beyond words awesome!


In case you were wondering where you can watch the previous tutorials mentioned, you can check out these or check the description:

- Water Reflections

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For Anime - Garden Sprinkler

Posted by Marius Oberholster on Tuesday, July 17, 2018, In : Tutorials 
Hey all!!

About a month ago, I uploaded the last tutorial which was also about a specific kind of sprinkler. This one, quite different in approach, is one of my absolute favorites (see the applied example in the tutorial).


GOD is so awesome!! (^^,)

Again, there was no reference for this online, since sprinklers are either a background element in anime or completely ignored as far as art is concerned. So, finding reference didn't happen. I looked, again, at how water is handled and how I've handl...

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For anime - Course sprinkler

Posted by Marius Oberholster on Tuesday, June 19, 2018, In : Tutorials 
Hey everyone!

Yes! It's tutorial time again and this time we get to cover something that is rarely seen in anime (at least from what I've watched)! Sprinklers! Not just any, but those gholf course type from the 80's and 90's mixed with what we have today. I am so grateful for the result!

Without further ado, check this out:

GOD is so great!
 - Difficulty

Because sprinklers are so rare or so much a background feature, there is little to no attention given to it. I looked on image searches and I jus...

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Water Surface and Sun Rays tutorial - For Anime

Posted by Marius Oberholster on Thursday, April 19, 2018, In : Tutorials 
Hey all!

Tutorial time again!

Today we talk about the water surface and getting those beautiful sun rays (of course compositing). Continue reading - there's more!

JESUS rules!!! (^^,)


 - Sound
   I had major sound quality issues over the past year or so. It has been a nightmare to get clean audio! I was frustrated to the max! Everytime though, GOD did come through and I got okay audio, but there has always been a significant amount of noise - at least to the point where I couldn't remove most of i...

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Uploading 3DSBS content to YouTube

Posted by Marius Oberholster on Friday, September 22, 2017, In : Tutorials 
Hey all!

Without ado, here is the video! (Below for more details on why this way)


GOD is so great!

For more on Exodus 7-12, KJV:
BibleAnimations blog
Production Vlog playlist

3D content comes in various forms and like audio, for stereo, comes in 2 streams or more. YouTube supports
- 3D Side By Side
- 3D Top and Bottom
- 360'
- VR (2 streams of 360 - for Google Glass or other headmounted VR gear)

The old way of making YouTube videos 3D:

For most of the ab...

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For Anime - Defocus

Posted by Marius Oberholster on Friday, August 18, 2017, In : Tutorials 
Hey all!

   Finally, after a while, I am able to upload another tutorial for you all to enjoy! I am so thankful to have been blessed and enabled to share this one with you guys!


GOD is so good!

 - Why another Defocus node
   While Blender already has a defocus node, there are problems with it that I just can't seem to get over. The primary problem is that it blurs the inside of a shape, but not the outside of it when it is out of focus. This is physically incorrect and makes the result hideous (s...

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Text ablaze

Posted by Marius Oberholster on Saturday, June 10, 2017, In : Tutorials 
Hey all!

I have quite a few tutorials in line, waiting to be done, but really felt led to do Mvr blaze's request and make a tutorial about animated fire on text. It was quite a unique challenge, which you will see when you watch the tutorial! The approach was super unique and in total opposition to my usual approach. GOD's ideas are always always always better!

Here is the video:


GOD is super!!!

 - Why Volume?
   Initially, I didn't want to use volume. I prefer meshes and empties, because it is ju...

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Quick Tip for VSE Transitions

Posted by Marius Oberholster on Saturday, April 15, 2017, In : Tutorials 
Hey all!

Today I get to share with you guys a brand new Quick Tip video. In this one, we talk about transitions. Whether we do tutorials, animations or even tests, we will eventually come to the point where we would need to edit something, and that is where transitions come in. I believe the simpler they are, the better, because fancy effects are more for showing off, not really everyday use. This video, will show you a way that allows you to go a little over the top, while also allowing your ...
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Toon Shading - Cycles Caustics

Posted by Marius Oberholster on Thursday, March 30, 2017, In : Tutorials 
Hey all!

Super glad to be able to get this video done. I have quite a story behind this one that I know you are gonna luv reading, so to prevent the temptation of watching first, the tutorial is at the bottom of the post.

Why cover caustics in Cycles when it was done in Blender Render already?
   A fairly obvious question to those who use Cycles, but not to everyone. Cycles is a newer engine in Blender and is built for realism. This makes things like toon-style NPR extremely difficult. Styles li...
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Workflow - Node Groups

Posted by Marius Oberholster on Monday, March 27, 2017, In : Tutorials 
Hey all!

About a week ago, I got some comment on YouTube from a user called: CNR Games. He was very excited about the Node Groups I was using in the Compositing: Toon Shading with Soft Shadows tutorial. As many of you know, Node Groups are a way of putting together sets of nodes that just make your setup look cleaner and function better. You could say it is a form of logic visual programming.

Anyway, in my projects, I usually use a very specific set of nodes that I use in pretty much every rend...
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For anime - New Style Candle

Posted by Marius Oberholster on Thursday, January 19, 2017, In : Tutorials 
Hey all!

Oh yes! Finally got to do another tutorial - PRAISE GOD!! :D


Thank YOU LORD!

Another one in the sub-series on fire, I get to show you how to create a more modern style, and more animated style, of candle flame that you can use in your animations. Thankfully, we now have three in the series! I definitely need to make a subsection in the tutorial sections! haha.

You may recall that this candle style features in Esther 6:


(GOD is awesome!!)

While this is not exactly the same method, in that t...

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For Anime - Camp Fire

Posted by Marius Oberholster on Saturday, November 19, 2016, In : Tutorials 
Hey all!

Here is the video!! :D


GOD is so beyond words!! :D

This is by no means a new technique to me. A long time, about two years ago, GOD gave me this method as I was assigned by HIM to figure it out. Since then, I got to use it in Esther 6, KJV, some verse images and currently in Exodus 7-12, KJV, which is still a wip.

I'm so thrilled to finally be able to share this wonderfully flexible technique with you guys as part of a series on anime style fire! I'm sure you are gonna luv every video HE...

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For anime - Water ripples

Posted by Marius Oberholster on Wednesday, September 21, 2016, In : Tutorials 
Hey all!

Yey, another one! I'm so thrilled when I get to do videos. It is really a passion to do tutorials and I believe one of the gifts that the HOLY SPIRIT really imparts. HE teaches me and then I get to pass it on! So cool!! :D

With that, here is the video:


GOD is so gracious!!!

This one is really a bonus! Earlier, I got to upload another video about doing caustics in Blender Render for an anime style, which you can watch here. This video came as a result of having to learn that, like I menti...

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Speed Mesh

Posted by Marius Oberholster on Saturday, August 20, 2016, In : Tutorials 
Hey all!

Tutorial time again! For a while now, the BlenderNPR group has been testing and testing to achieve certain anime results in blender and so far, I have to say, GOD has really given some amazing results! Very thankful for that!

Today I get to share something that everyone kinda left alone after GOD helped me achieve a good result for a single object, using animation nodes. It's not that it was a bad result, but the problem was that it was dependent on it being only a single object with a...
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Motion Blur for Anime

Posted by Marius Oberholster on Tuesday, June 28, 2016, In : Tutorials 
Hey all!

Yey, tutorial time again!

Today's tutorial is about motion blur for anime. While it is not often seen, it is definitely used in various ways, from distortion drawing, to blurring to action lines, you find various techniques of highlighting or fleshing out certain movements. In this short video, JESUS enabled me to show you how to do a partial, or distorted, motion blur using the Vector Blur node in Blender's compositor. Check it out!


GOD is so cool!!

I am so thankful that GOD had me do t...

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Sun glare time

Posted by Marius Oberholster on Friday, May 27, 2016, In : Tutorials 
Hey everyone!

GOD is good! Last night, when I got to my room, GOD had me record a new tutorial. During the passed week HE showed me how to make this and I was thrilled about it, but didn't know when HE wanted it done, well I think we can consider that one answered, haha. Here it is:



I strongly encourage you to check out the description for finer details, such as a road-map of the tutorial and the Gospel (good news) of CHRIST! And it is! It is amazing news, beyond measure better than any new tut...

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Expressive Elements

Posted by Marius Oberholster on Wednesday, May 18, 2016, In : Tutorials 
Hey all!


(Praise GOD!! This one was so much work and got done so fast! Wow!)

As you can clearly see, haha, there is a new tutorial! Like the thumbnail suggests, I get to show you 9 expressive elements found in anime today that really does set it apart.

For a short while (say a few weeks), I've increasingly felt a strong desire to do a tutorial, but nothing on the list GOD gave me, really stood out. Until this particular video list came about. I knew that I knew, this was the next video and I am ...

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Anime style dust cloud

Posted by Marius Oberholster on Wednesday, April 20, 2016, In : Tutorials 
Hey all!



In some anime shows, there is a dust cloud that follows some explosions that looks a lot like this. I've wanted to do it for a while, but only got the release to give it a shot last night, after downloading Animation Nodes. I don't know 100% how Animation Nodes work, but I have to say, that it does take some getting used to and there is definitely a need for tutorials, hahaha. Having said that, you don't need animation nodes for this tutorial, though they do make things a lot easier!

S...

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Clouds

Posted by Marius Oberholster on Friday, March 25, 2016, In : Tutorials 
Good day everyone!

This week went mostly to clouds! haha. Not a bad thing, because I really do like the results.

If you have every struggle with clouds or didn't know how to, checking out mine and Andrew Price's you'll be able to skip lots of headaches!

You can watch mine here:

(GOD is awesome!!)

You can watch Andrew's here - he's also the one GOD referred me to for modelling clouds better:


Have a great day and GOD bless!!

Know JESUS yet?

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Action lines

Posted by Marius Oberholster on Thursday, March 17, 2016, In : Tutorials 
Hey all!

Super excited about another tutorial!! GOD has given me a gift for teaching and oh wow, if I don't get to express it for HIS Glory in some way often enough, I feel antsy and I started to feel antsy this week and I am so thankful I get to share this with you.

GOD gave me this last night! Last night and wanted it up today. Naturally, I tried recording it last night, but ran into so many roadblocks. I went to sleep and this morning, I was awake earlier and I got started on it and HE helpe...
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For Anime tutorial series 3 - Fixing eyes

Posted by Marius Oberholster on Wednesday, February 17, 2016, In : Tutorials 
Hey all!


(see - the gap is restored to the eye's surround)

Welcome to part 3 of the For Anime series. This one is an appendix to the Make Human to Anime tutorial GOD gave me last year, around this time:



Male version in this tutorial:


Now, the problem I have encountered was nuts - the eye-outline thing annoyed me to no end, because as it would render, I would be like: "YEAH! It looks awesome!!" and when the eyes get outlined, my bubble would mercilessly burst,... hahaha. So, here is how to fix tha...

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For Anime tutorial series 2 - Tree Technique

Posted by Marius Oberholster on Tuesday, February 9, 2016, In : Tutorials 
Hey all!

Yey, second tutorial for the week! hahaha. GOD is awesome!

Today I get to share with you a technique GOD showed me quite a while back and the coolest part about it, is that it turned out to work very well for anime style renders! :D
   Check it out!:



Just to show you a much stronger example:

Made from McLelun's tutorial, which you can check out here.
To composite toons and smooth shadows, check this video.

I have also included another example in the video itself, along with the result from ...

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For Anime tutorial series 1 - Water reflections

Posted by Marius Oberholster on Monday, February 8, 2016, In : Tutorials 
Hey all!

I have had this on my heart for quite a while, to do a series on modelling for anime style backgrounds. In this one, we look at Water Reflections:


(Very short and very straight forward)

Now, this is also a very simplistic way of doing these sort of reflections. In fact, this is just when water flows in a straight line. If you have water that goes around bends, you need to adapt this and unwrap your river and toss out the empty and use the texture offset options. To show you how this wor...

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Advanced Cycles Toon Shading

Posted by Marius Oberholster on Monday, December 28, 2015, In : Tutorials 
Hey all!

Last week, GOD had me on Cycles toon shading. I tell you, I was looking for a reason to use Cycles for the sake of faster renders. I have a huge project I want to complete and crunching the render numbers do not look promising, hahaha, that is, apart from a render farm, but that's not an option atm.

Anyway, I've found that despite all the turn offs and corners cut in Cycles, Blender Render, at least on my PC, is still faster on CPU than Cycles is on GPU and I can get a more complex res...
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Toon shading soft shadows

Posted by Marius Oberholster on Wednesday, December 16, 2015, In : Tutorials 
Hey all!

Yes, you heard that right! It took a while, but GOD finally released me to make this tutorial and helped me make it and keep it short! HE is so good!!

Before getting into the technical aspects of it, this is the tutorial:



As you can imagine, this scene took a little while to stick together, but it's not about the scene - it's only there to illustrate a point. That point is:
You can have cell shading with soft shadows and even ambient occlusion, in Blender

In essence, this is one area wher...

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Film look in Blender

Posted by Marius Oberholster on Thursday, November 26, 2015, In : Tutorials 
Hey all!!

Tutorial time again!! :D

I really luv doing video tutorials, especially when it's something that GOD showed me and then I get to pass on. I do have to say, I was quite surprised to see how many people did something along the same lines already, that focused on a much stronger effect, instead of the more authentic things that I was going for. Eh, feel free to mix and match and have fun! haha

Anyhow, here is the tutorial!!



Biggest thanx to GOD for helping me with this. Without HIM, none o...

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Underwater compositing

Posted by Marius Oberholster on Wednesday, September 2, 2015, In : Tutorials 
Hey all!

As you all know, I've covered this topic quite extensively, but after the Anime Style Sea tutorials, I asked GOD what HE wanted me to do next and quite a few videos resulted, but this one is the only full tutorial that resulted so far:


(I think the thumbnail says it all, hahaha)

I have been working on an underwater result in compositing and design for quite some time and only this year really got the look down when GOD had me write a few posts on the various elements it takes to make th...

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Colored photo

Posted by Marius Oberholster on Saturday, August 15, 2015, In : Tutorials 
Hey all!

Today I would like to share a little educational fan artwork of Jules Verne (Sci-Fi writer from the 1800's).
This is a public domain portrait of Jules Verne that I found on wikipedia. See here. Felix Nadar took it in 1878. The one I specifically used, was cleaned up a little (thanx to Quibik, Centpacrr and Jbcollins13 for all the enhancements!!)

First, the original, enhanced black and white photo:


And my colored version:


By no means perfect, as I don't know his actual skin tone or his eye...

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Anime Style Sea Tutorial series

Posted by Marius Oberholster on Wednesday, July 29, 2015, In : Tutorials 
Hey all!!

Been working on these for quite some time and I really pray they bless you guys!!




(Click images to watch on YouTube)

Now I am seriously ready for a break from making tutorials! hahaha. We'll see what GOD has to say about the time it takes before I make more, but for now, I am really tired, hahaha. May these bring GOD glory to the utmost!!

Biggest thanx!
Huge thanks to GOD for helping me with this. YOU have helped me put this together, helped me polish it and package it so others can lear...

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Lip-syncing in Blender

Posted by Marius Oberholster on Tuesday, June 30, 2015, In : Tutorials 
Hey all!

This is the big one that GOD wanted me to make shortly after the Make Human to Anime one. Unfortunately, I didn't do it in a timely fashion, and I am hugely grateful for the help HE gave on the others, but I am happy to say it's here and now and done!


(Click to view on YouTube - opens in a new tab or window depending on browser)

I am very happy with this video for a few reasons. The biggest of which is that this one kinda forms part two and three of the Make Human to Anime tutorial, by ...

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Compositing - Glaring Reflections [TUTORIAL]

Posted by Marius Oberholster on Thursday, June 25, 2015, In : Tutorials 
Hey all!

I have a tutorial for you today!! This one is on glaring items that are in reflections, using the compositor and material index to isolate, glare and add them to the final image. I know this one you'll luv!


(Click to open video in new window/tab)

A little more info:
    I seem to be making more video tutorials lately. I initially wanted to write it here as a QBT, but really felt lead to do it as a video tutorial on YouTube, so here it is. I was working on a scene where I had to make a ro...
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Comic Style in Blender

Posted by Marius Oberholster on Thursday, June 11, 2015, In : Tutorials 
Hey all!!

Time for another video tutorial!! I'm really enjoying making these and I'm glad to see that you guys still enjoy watching them. The Make Human to Anime one is almost at a 1000 views! GOD is awesome!! Thank you for watching!

Today, we cover something a little different, comic shading! Oh yes! I don't know about you guys, but I really like the look that some comics have. Some have really smooth shading while others have a more flat approach. May have something to do with budget and time...
Continue reading ...
 

Tutorials_Make it your own

Posted by Marius Oberholster on Saturday, May 30, 2015, In : Tutorials 
Hey all!!

I was amazed today! Those of you who follow me online, know about my recent tutorial about using Make Human to make Anime characters in Blender, well, this just thrilled me!

This morning I woke up as usual, and I checked my e-mail shortly after and I saw that Alimayo had posted a new video and the title in the e-mail that was visible was approx.:
"How to make a character look like..." and I was immediately saying to GOD, "No!" (as in amazement "no way, this can't be, this would be sooo...
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Material Reference

Posted by Marius Oberholster on Tuesday, May 26, 2015, In : Tutorials 
Hey all!

I didn't think people made such things, but eh, haha. Anyway, here is a Material Reference for those of you who would like to study the materials for the Make Human to Anime in Blender tutorial:


Thanx to The Intelligence Division on YouTube for requesting this! I hope this helps you and many others too! :D

Have a great one!

Thank YOU!!!!!!

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Make Human to Anime in Blender

Posted by Marius Oberholster on Wednesday, May 20, 2015, In : Tutorials 
Hey all!



A tutorial covering how to model using Make Human, so your rig and your modifications in Blender are minimal and you still get that anime look you are after. Not only that, I also show you how to composite a background in so you have that painterly feel as well. Go all out with your own art pieces! :D


Check the description for more information
(Advanced tutorial - I go fast and I didn't have screen cast keys, so this does require good knowledge of the interface)

Tutorial result with your...

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A few tips on Freestyle rendering

Posted by Marius Oberholster on Tuesday, August 19, 2014, In : Tutorials 
Hey all!

Firstly, thanx to all those who visit regularly. I hope you find the information here useful!

Anyway, getting on today's post; Freestyle! :D

Just to show you I know a little about it, I put together a collage of renders:



Freestyle, as you all know, is that feature (now in Cycles too), that allows you to add outlines to 3D shapes, like cartoons.

I've been working with freestyle for a while now and have it to the point, where I just adjust line thickness and then that's it, so, today, I wan...

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New video tutorial

Posted by Marius Oberholster on Wednesday, July 9, 2014, In : Tutorials 
Hey all!

Super excited about today! I get to share my second video tutorial for Blender! Just a little taste-test:



I just loved doing this, but as a noob on video tutorials, I only saw after recording it that I didn't have the cursor visible, so sorry about that. Regardless, if you're familiar with Blender, this should not overwhelm you, so enjoy! :D

In this lovely tutorial, I cover how to do grass. Note that this is not typical grass. This is about lawn grass that you can actually zoom in on an...

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New tutorial

Posted by Marius Oberholster on Wednesday, January 8, 2014, In : Tutorials 
Hey all!

A special day indeed. A new game engine tutorial:

Particles

As you know, I did a QBT version of this earlier this week, but this is much more in depth than that one. I replaced that one with this tutorial on the game engine page. The scene is of course not included, because this tutorial is about a method, not modeling, or texturing or whatever.

This short 10 page tutorial, cover to cover, is here to tell you how to figure out how to add particles for your particular situation.

I just kno...
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First Blender video tutorial, yes

Posted by Marius Oberholster on Tuesday, December 31, 2013, In : Tutorials 
Hey all!

This has been on my mind and heart for quite some time and I am very very happy announce that the first Blender video tutorial is up! You can find it and hopefully future ones in the navigation on the far right.


This one is like a twist on the QBT I did a while back on having multiple UV unwraps on a single object. Very simple tutorial, but this one takes it in a different angle; using a UV unwrap to twist your textures to fit your shape's goal.

I hope this video tutorial blesses you im...

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A new BGE Tutorial

Posted by Marius Oberholster on Monday, December 9, 2013, In : Tutorials 
Good day everyone!

I've been working on an amazing tool for the Blender Game Engine; a new tutorial! This one, is on Colours and Transparency in Actions!

- What does it talk about?
Kinda obviously just that, haha. I thought it was impossible to animate anything related to materials in actions until the code was added for it, but nope. It is very possible now!
Thank YOU JESUS for asking me to write this as well as giving a practical example in the tutorial below as well as for the one above! ...
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Quick notice and a big something

Posted by Marius Oberholster on Thursday, November 28, 2013, In : Tutorials 
Good day all!

I haven't been able to make many posts these past week and there are various reasons for it; from weather to connection upgrades. You name it, haha. Currently, I am very very thankful to be able to let you know that there is another BGE (Blender Game Engine) tutorial up! This one, on the toon shading from a few weeks ago.

I was given this name for it: Toon Style Made Simple
Sounds like it has to do with dressing cartoon characters, but I think it's very clever. This is the cover:

Ob...
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New 3D Tutorial

Posted by Marius Oberholster on Tuesday, October 15, 2013, In : Tutorials 
Hey all,

Super excited to be sharing this with you today! The new 3D tutorial is finally up!!

Just to show you what it can do, I made a little reel:


You can get the tutorial here!

Remember that this is a speed method and far from perfect. It is strictly applied in the compositor and can produce a result in a matter of seconds (depending on your compositing complexity and resolution).

Origin of this method:
For a long time, I was being taught how to use procedural textures and through that, I learne...
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Texture baking, basically

Posted by Marius Oberholster on Thursday, September 5, 2013, In : Tutorials 
Hey all!

Today I am enabled to bring you yet another tutorial! Who's as excited as I am? lol

I'm gonna let the image intro this one:


That's right! Basic Texture Baking!

Texture baking, what's that?! Simple, in Blender, you have what is known as procedural textures, node textures and a feature called texture painting. These features all have one thing in common; Blender. I can't export a model to another 3D program, unless I bake my textures or make them externally. While texture painting is easil...
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Glossy Black

Posted by Marius Oberholster on Monday, July 1, 2013, In : Tutorials 
Hey all!

A very much requested material (not requested from me, but definitely requested a lot) is a glossy black. And here is how you can make it in Blender Render as well as Cycles Render.

On Cycles Render, it is the easiest thing! Just add a new material to an object or area you want a glossy black and apply this to it:


(Thanx to Bizla from BA and other people who suggested the Mix node)



Blender Render is a bit more complex, since it is not as physically accurate as Cycles. So, I want you to c...
Continue reading ...
 

Blossoms

Posted by Marius Oberholster on Saturday, May 18, 2013, In : Tutorials 
Hey all!

Been almost an entire work week and nothing... tisk tisk, lol. No kidding. I'm sure you are all gonna luv this one and it includes a bit of a wallpaper that you can use as well.

Today's is about Andrew's latest tutorial on Cherry Blossoms. Absolutely beautiful stuff!

Even though it is an amazing tutorial and I still need to finish watching it, I really adore the slide version he adds these days below the video. Never replaces story time though :) !

Also, I wanted to take it further than ...
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A Brilliant Tutorial

Posted by Marius Oberholster on Wednesday, March 13, 2013, In : Tutorials 
Hey all!

This was one of the most fun tutorials I've watched in a while. While the project may not seem like something that's gonna draw crowds, it will most certainly be part of what will.

It's another stunning tutorial by Andrew Price, from Blender Guru and I know you already know who he, as I have posted about his competitions a few times and you can check out my entries as well here.

Here is the YouTube video of the tutorial:



But, while this video is best watched full screen, I also need to i...

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Hey there, long time no see

Posted by Marius Oberholster on Tuesday, March 5, 2013, In : Tutorials 
Hey everyone!

Missed posting and really thought about the blog a lot, but I finally have the time to get back to the book again.

Had some big projects unrelated to Blender or visual stuff and it has really taken up a huge amount of time, but the last project was wedding pictures for a friend of mine. I was not the official wedding photographer and I would really like to say thank you to him and his team for a smashing job of directing them. Without their hard work, my pictures would probably ha...
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Hello from 2013!

Posted by Marius Oberholster on Tuesday, January 1, 2013, In : Tutorials 
Hey all!

Hope you all had a wonderful Christmas time and a great new year. I wish everyone a very blessed and happy 2013 and even beyond!

Getting back to work has not been hard. In fact, thankfully, I am almost finished with another part of the book. I am really hoping to get it done before my birthday this year. That would rock!!

As a sneak peak, I screen-capped this little low-poly log I made as decor for the section mentioned above. While I don't explain in the book how to make the log (I lea...
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A rendering tip that can save you hours

Posted by Marius Oberholster on Saturday, December 15, 2012, In : Tutorials 
Hey all!

I sent this tip to a friend a few days ago and posted it on his page called The Blender Hot Spot.

So, here it is again, using a screen capture from my Christmas competition entry blend, because it is a fitting project.

You can set each render layer to have it's own sample count. In the render options, under layers, above the passes it will render (such as Z, Vector and Ambient Occlusion, etc), there is a sample count. When set to 0, it uses the number you put in for the render above the...
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Bricks now aged with recap

Posted by Marius Oberholster on Wednesday, October 31, 2012, In : Tutorials 
Hey all!

Can finally move on to something other than bricks, haha, sort of:



This is where I am leaving it alone from this point and moving on to the blocks' insides themselves, because as you can see, they are still as white as the day they were modeled, if not more so, hahaha.

Let's recap on how this went on (remember, all procedural textures, not even texture painting):

This was the firstly applying the bricks. It was a scale test before unwrapping the whole thing and separating the two section...
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A bit of what's going on with the book!

Posted by Marius Oberholster on Thursday, October 18, 2012, In : Tutorials 
Hey all!

I really enjoy seeing views on the website and I particularly enjoy it when I know that what you find here is interesting and educational to you at the same time, so thank you for your support. Feel free to tell your friends about this blog and the upcoming book on procedural textures (^^,)!

Back to the post. Today I started working on the ruin + ivy scene. I want to, through this tutorial show you that you can achieve some extremely complex things you may not even have dreamed possibl...
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Making leather (^^,)!

Posted by Marius Oberholster on Wednesday, October 3, 2012, In : Tutorials 
Hey all!

Since I've made wood and snow and so on, I really felt lead to do something different for the Cycles section. While writing yesterday, it came in the form of leather. I thought it would be a relatively easy thing to do, lol, my mistake.

Anywho, I worked and worked and got nothing. I worked and worked some more and got a cave floor:


(looks more like a dry planet's surface, maybe useful in a later project c'',) )


After working some more I got sand:

(sort of looks like a field of small dunes...

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Just had to see if this still works in Cycles; it does!!

Posted by Marius Oberholster on Thursday, September 27, 2012, In : Tutorials 
Hey all!

Very excited about sharing this particular image. While working on the first part of the book, HE showed me how to add snow, using only the Blend texture. And that is also a tutorial in the first section.

Anyway, on Cycles it is now called the Gradient texture and I wondered if it would still respond similarly or possibly even better. While I wouldn't necessarily call it better, I definitely like the almost stylistic cartoony background approach to how this looks.

Hope you like it too:



T...
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Cycles part started!!

Posted by Marius Oberholster on Monday, September 10, 2012, In : Tutorials 
Hey all!!

I've been a bit quiet lately, because I've been finishing up the Blender Render section of the book and today I started with the Cycles Render section!!! Yey!!

The main focus for today I wanted to be caustics at one point, but then I realized it's more important to find out how in the world you can layer the textures like in Blender Render and HE helped me by reminding me of a tutorial Andrew did. His introduction to Cycles tutorial to be precise. Anyway, the details on the how is for...
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Flag animation is successful!!!

Posted by Marius Oberholster on Tuesday, August 14, 2012, In : Tutorials 
Hey all!

Yesterday I told you guys that I wanted to include the animation part in the flag tutorial. As you can imagine, a modeled flag looks great, but is pretty useless if you can't use it in a video, so I really really felt that HE insisted I find a way to animate it successfully.

While messing around with it over the last few days while working on this, I tried a few methods, all of which sucked and only Sunday morning did HE show me how to do it in a way that would look good.
So, after appl...
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Flag tutorial is almost finished

Posted by Marius Oberholster on Monday, August 13, 2012, In : Tutorials 
Hey all!

I got the chance to work on the book again Saturday. This time on the flag tutorial and I am very very excited about the results so far!

I am still working on animation, but for static images the tutorial is about a page from finished. I want to include animation as this tutorial will then truly set the tutorial apart in proving that you can do a lot with procedural textures.

So far the tutorial covers how to use them with certain modifiers:
 - Subdivision Surface (making the displacemen...
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The 3D tutorial applies to video too

Posted by Marius Oberholster on Wednesday, August 8, 2012, In : Tutorials 
Hey all!

I actually thought it was obvious that the 3D tutorial applied to video as well, but apparently I thought a little too much there, lol. A great friend of mine started asking me about it and was surprised when I mentioned it's for video as well (and this guy is more educated in PC's than I am), so if it wasn't obvious to him, it will most certainly not be obvious to most (possibly not even to Blender users), so here it is:
It works on video too; YEY!

Anyway, I have been working on a solu...
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Another location for the download

Posted by Marius Oberholster on Saturday, August 4, 2012, In : Tutorials 
Hey all!

There is another website where you are free to download the 3D tutorial currently uploaded. It is a site called Bizla's Room (he's a great friend I met on BlenderArtists.org). You can also check out some of his tutorials on more advanced things as well as another friend of his going by the alias BlenderCranium. Though I am still to check out some of his stuff there, I am pleased that such a website exists, so if you can't find among mine what you need to get the bases covered, you can...
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Zeroed in on the ghosting issue in the 3D tutorial!

Posted by Marius Oberholster on Thursday, August 2, 2012, In : Tutorials 
For those of you who have tried the 3D tutorial, you have noticed there tends to come a ghost-like effect when you put the glasses of any kind.

Today JESUS showed me what the problem was, so now I am working very hard with HIM to fix the coloring issues and so far it's going really well. I might just keep the old on uploaded as antique, but I fully plan on releasing an updated version (also free).

Currently, the new version, without color alteration, makes your one eye over compensate, but I am...
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3D Tutorial is finally completed!!! OOOH!!!!

Posted by Marius Oberholster on Wednesday, July 25, 2012, In : Tutorials 
Hey all!

As you can see, I am very excited to announce the release of the 3D tutorial (you know, 3D with a single render). Anyway, you can find it here, under the Free Blender Tutorials section on the home page.

Here is the final cover of the tutorial:


I went for the blue and red line for obvious reasons, but the rest are images from experiments trying to get a good result.

Hope you enjoy the tutorial!

Thank YOU very very very very much for all the help and guidance! YOU rock JESUS!

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Tutorial cover image

Posted by Marius Oberholster on Friday, July 20, 2012, In : Tutorials 
Hey all!

I was working on the tutorial and the test scene was really not doing the effect justice, so I decided to add the method to an old, highly detailed scene I did a while back; the music room.

You can see the depth the clearest along the sofa on the right, the piano's cover over the guitar and on the music stand next to the wall.

It clearly shows that the effect does work and works well in a scene, but as it goes, the final image will always be darker in this case, because the anaglyph's b...
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Started with the 3D tutorial today!!

Posted by Marius Oberholster on Thursday, July 19, 2012, In : Tutorials 
Hey all!!

I started with the 3D render tutorial today and it is going well, but the scene I used is really not making the method look good, so I am very much considering redoing it, so the final result will be a more realistic representation of what you would get in an actual scene. Maybe applying it to an existing project as a proper example for the cover. The music room should do a good job (^^,).

Not promising, but will let ya know when it is ready for download!! (^v^)

Have a great day!!
Thank...
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Hopefully work starts on the 3D tutorial today

Posted by Marius Oberholster on Wednesday, July 18, 2012, In : Tutorials 
Exactly what the title says, lol.

I have looked at the node system since the last post on this topic and have seen there is a bit of excess nodes that really don't need to be there, so the final node systems may differ a bit in the tutorial.

I have also tested the side-by-side color version and I am pleased to report that it does indeed work and is ordered correctly. Sadly I don't know how to fix some of the ghosting issues, but they are minor if you don't overdo the depth settings. Maybe some ...
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Final node systems to be explained in the tutorial

Posted by Marius Oberholster on Monday, July 16, 2012, In : Tutorials 
Hey all!

I know it's been only maybe an hour since my last post, but from all the work on this, I really just don't see this getting any better from my side yet. However, I may still work on this after the tutorial and you're welcome to improve on it as well (^^,).

Here are the node systems (how they look), for the color side-by-side (squashed, unless you render your scene at the final full side-by-side resolution and use the crop node as well) and for the anaglyph (the anaglyph consists purely...
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Progress on the output

Posted by Marius Oberholster on Monday, July 16, 2012, In : Tutorials 
Hey all!!

I've been working very hard to get some form of good result in depth and thankfully here it is:




Now, while the depth is great, it still only goes so far and then it doesn't go any further. In other words, if the object goes beyond a certain point, there is no more depth to give it and to you it will only be getting smaller.

The ideal is to get double the depth I have currently, but doing a two-step overlay (it helps focus a center of the scene), but there are many issues that still nee...
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3D in Blender using only one render

Posted by Marius Oberholster on Friday, July 13, 2012, In : Tutorials 
Last night before I went to bed inspiration hit and I just had to try and get this to work right and I tried and tried and tried until 'bout half past eleven and then I saw the render was just not working. No matter what combination of nodes I tried, it just wouldn't work, however, I knew it was possible.

So this morning after getting up and turning on my PC I just had to keep trying again and I think I finally have a good result in not only color mixing, but also overall depth. This is not pe...
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Flag tutorial

Posted by Marius Oberholster on Thursday, July 12, 2012, In : Tutorials 
I know there are a few out there that show you how to do a flag with procedural textures, but I wanted to take it a step further and do the whole flag (including the side with the rope and two holes) with procedural textures only. And this is the result:


I know as a South African citizen you may be thinking "Why in the world would he make a French flag instead", because I am learning French and it was the first flag that came to mind. After showing my brother this render, he asked me why I did...
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Wood tutorial almost finished!

Posted by Marius Oberholster on Thursday, July 5, 2012, In : Tutorials 
Hey peoples!!

Thankfully I had the opportunity to work on the book again this week and managed to finish writing it and finishing the cover as well. It still needs to be checked and maybe more info added, but it's one tutorial away from the Blender Render section being completed!!! As with the other tutorials having a similar cover, this is completely procedural textures (using nodes and directly applied).

So without further ado, here is the cover of the wood tutorial:


It took quite a bit of wor...
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Bizla's Room

Posted by Marius Oberholster on Monday, June 4, 2012, In : Tutorials 
Who is that and where is that?
Bizla is a friend I met on BlenderArtists.org. He's very gifted in Blender and programming and has been hard at work on an OS specifically designed for 3D and rendering fast. Recently, he started a website for tutorials to help the open-source community and he requests tutorials from people and people can volunteer their work their too. That way people help each other out and no one is left in the dark as to what goes where.

The site is here:
http://bizla.weebly.co...
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Texture painting!

Posted by Marius Oberholster on Thursday, May 17, 2012, In : Tutorials 
This is one of Blender's coolest feature imo. You can literally paint over objects in 3DView. So cool. Not overtly original or even that fancy, just the knowing you can is cool!

For this part of the book (now becoming a set of books, due to my PC's inability to handle the large file), I used the monkey mesh that comes with Blender. Very simple low res texture, but it definitely shows that you can achieve good results with this technique.

Here's the final:


I really had to up the contrast and brig...
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WOW!!

Posted by Marius Oberholster on Friday, May 4, 2012, In : Tutorials 
What a day's work!! JESUS really showed up for the mountain snow tutorial to say the least! And here's why:
I posted an image a while back, showing you guys that you can add snow to a mountain using the Blend procedural texture. That was this picture:

Cute, but not very impressive (even back then I knew it wasn't very impressive and only a proof of concept; that it was possible to do), but today really showed what you can do with it, which is this one:

(Full res is FullHD - right click > View Im...

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Procedural Textures - An Introduction

Posted by Marius Oberholster on Thursday, May 3, 2012, In : Tutorials 
Heya peoples!

Remember I did a tutorial a while back on procedural textures, just to show what they can do. Well, I made it available on this site, but couldn't host it, it had to be e-mailed to anyone who wanted it, but now I found that Google Docs allow you to share files with the web and there was the solution.

In case you don't recall which tutorial I am talking about:



Remember, this one is only the pre-release of the book and that the book I'm working on has a much wider scope of explanatio...
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Quick tips using the halo lamp

Posted by Marius Oberholster on Monday, April 23, 2012, In : Tutorials 
When you use the halo lamp in Blender to create some form of beams or solid light, you need to remember that Blender is still growing in it's alpha support and the halo lamp has only two settings when it comes to transparent objects: visible and invisible.

This means that you have to know that the light-beams are not going to shine through a transparent object, only the light itself:



Another thing you need to be careful of is reflective materials. When a halo lamps shines through a transparent ...
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Tutorials you can expect in the Blender Render section!

Posted by Marius Oberholster on Thursday, April 19, 2012, In : Tutorials 
These four tutorials will be in the Blender Render section of the book! I just know that these would be instrumental in helping you all achieve what you are looking to!


(For full-res; right click > View Image; on the desired page)

Hope you're looking forward to the book's release as I am!
(^v^)

Thank YOU for all YOUR constant guidance and assistance. There is nothing I can do without YOU!

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Quick Tip: A cloud texture with a cell noise basis

Posted by Marius Oberholster on Tuesday, April 17, 2012, In : Tutorials 
This image is a custom colored version of a cloud procedural texture with a cell noise basis. What that means is that the procedural texture is made and written mainly for creating clouds or texturing them, either by deformation of a shape or just using color, or both. The basis is how the texture will be made, or put together. There are many options in Blender regarding basis, but this one is cool for a few reasons.
   I've been a fan of this kind of pattern for a long time, but I've always h...
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Pactical example of procedural textures; an Orange

Posted by Marius Oberholster on Saturday, April 14, 2012, In : Tutorials 
Heya!

You've heard me talk about how useful procedural textures are and how great I think they are and about the new book I'm working on, explaining how to use them well, etc., BUT, I was as yet to show you how useful they truly are. Well, today I get to show you. This orange was modeled and textured (with procedural textures only), in Blender.


(for full res: right-click > View Image)

Now, you can truly see, they are really fantastic and a great tool to work with. And best of all, you don't have...

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Texture reference guide started!!

Posted by Marius Oberholster on Wednesday, April 11, 2012, In : Tutorials 
I believe HE wanted me to give you a bit of a freebie, so here is a page from the texture reference section on the procedural texture for wood, so here you go (^^,).


To download, right click and save the image.
Have a fantastic day!!

Thank YOU!!!!!!!!!!!

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A world mapping tip.

Posted by Marius Oberholster on Wednesday, February 29, 2012, In : Tutorials 
In the new Blender releases, there are a few bugs, one of which is a mapping issue in Blender Render, aka Blender Internal BI), that prevents any procedural textures (and possibly images), from sticking to the world. Global mapping responds exactly the same as View mapping, which means if your camera moves, your texture moves with it (not very realistic at all).

So as I was seeing the problem (knowing this error was in the tutorial), I had no clue as to what to do and HE gave me a brilliant so...
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Brand New Free Tutorial!!!

Posted by Marius Oberholster on Friday, February 24, 2012, In : Tutorials 
Heya peoples!!

Great news! I just finished a new free tutorial on Procedural Textures in Blender:
Procedural Textures - An Introduction

It features details on the cloud procedural texture as well as two tutorials on how you can apply them to create things you'd normally need to buy textures for or find online. This way, you can get smart, make your own and stand out. This is the cover:


Currently, it is only available through e-mail order due to it's size (~12 MB PDF), but absolutely worth it. You...

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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen." Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar." Proverbs 30:6

King James Version, Public Domain

About Me


Marius Oberholster Hey! I've been doing this full-time since July of 2011. It has been an incredible learning experience, not only learning how Blender works (still learning), but also about Open-Source and the incredible software available. ----------- This Blog will be a way to stay up to date on all things Panther Dynamics as well as some personal stuff as well.

LivingWaters movies:

The Living Waters ministry kindly allow people to post these, so you too may benefit from them! :D
GOD Bless you! Please share these!

Wanna see more, check out the portfolio:

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