Hey all!!
Today is a bit of a follow-up / QBT post based on yesterday's with the tooned monkeys. After yesterday's post, I worked on doing a final monkey (no textures, so the lines are limited) and this was the result:
(there are three lights in the scene, the monkey isn't crazy, haha)
I like the result a lot! I do rather which that around his ears the lines were more prominent and that anti-aliasing actually responded on my PC (I think it's something set on my graphics card that is preventing it). Eitherway, I find, for the most effective black lines, you use as little black from the toon shader as possible and that you use the ramp instead:
Here, you can see, even on the preview sphere, that there is very little toon shader and a lot of black normal based influence. This, as far as I know, is the only way to add an outline without doing something really hard or off the wall, that I just don't know yet, haha. Remember, each material is different, so don't be so glued to this that you won't try something different.
For yesterday's blue material (which I changed to make the above), you just use a much smaller diffuse size. Then you get really big black shadows.
Anyhow, that's it for today! Hope it helped you.
Thank YOU!!!!