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For Anime - Defocus

Posted by Marius Oberholster on Friday, August 18, 2017 Under: Tutorials
Hey all!

   Finally, after a while, I am able to upload another tutorial for you all to enjoy! I am so thankful to have been blessed and enabled to share this one with you guys!


GOD is so good!

 - Why another Defocus node
   While Blender already has a defocus node, there are problems with it that I just can't seem to get over. The primary problem is that it blurs the inside of a shape, but not the outside of it when it is out of focus. This is physically incorrect and makes the result hideous (see the end of the video). The only solution was to build a new node using the existing ones in Blender and oh snap was that hard! hahaha.

 - Just mask and blur
   Unfortunately, it was not this easy. For quick work, this isn't such a big deal, but for the quality I am looking for, this will simply not do. As I demonstrate in the tutorial, the problem isn't with the foreground blurring, but with the background. The background looks like a total mess around the in-focus objects, because in the background, they blur too. This is simply unacceptable and the current defocus node doesn't fix it...

 - 2 or 3 layers
   I've done many tests with this method, thank GOD, really, and found that 2 layers work the best. It is by far the most stable and give the best result. If you have bigger scenes, it may make more sense, but for the most part, at least in anime, 2 layers will be what you are going for (see the panning up example). 3 layers just feel like too many to be frank...

 - The leading
   GOD has many ways of leading me, but HIS primary way of teaching me is by means of a word of knowledge. What that means is that the HOLY SPIRIT gives me the information that I need at that time, all at once. For this node, it meant that first I got the insight on how to separate out the different layers and get a clean blur. I then mixed it in a lesser way - like a slide show. Later, GOD showed me that it's not supposed to be like a slide-show fade, but that the blur needs to be dynamic. Needless to say, I had to chuck out the whole thing and build from scratch. The repair method remained (InPaint node), but the mixing method became less about mix nodes and more about blurring as the shift took place.
   Initially, of course, this was all done with 3 layers and that is typically what you see so far in Exodus (except for the Moses example, which was the baby of this node, blurring the mask to get Moses fuzzy), because it was good enough, but it wouldn't be forward (don't ask me, because I don't know, haha).
   3 Layers proved to be kinda jarring, because the eye didn't really have any indication as to what would be in focus next, because it expects only 2 layers in a way. It expects to have limitless focus potential, but for focus to go from one thing to another - thus two layer views the most comfortably while looking the best and functions the fastest.

 - The repair problem
   There are still some issues here though. Primarily with the repair. For the initial tests, I kept the camera in the exact same spot and let the focus move through the fence to the buildings. The repair in this case, does not look super good. In fact, it looks pretty horrible, hahaha. I followed the leading GOD gave me to repair it as best possible, but that didn't go into this tutorial, because it's not really needed. It's not how the focus is usually used. If it is used in that way, it won't look horrible, but if you want to, you can simply blur the fixed area over the sharp fixed area by about half and that will give a softer look (like in one of the practical examples).
   The biggest thing to remember here is that we're not working with separate objects. We're cutting out existing pieces of a single render layer to make it all work together in a way that it was certainly not considered to function in, haha. This does mean we will not have all the information to create a better effect and have to take the repairs we currently have.

 - The best method
   Of course, the best method would be to have every object be a separate render layer so you can manually blur them and offset that animation so it rolls forward or backward. Unfortunately, most of the time, this is not practical, so this node will do a good job in these situations and I really do believe it will help you guys immensely!

Biggest thanx to GOD for helping me with this. Without HIM, none of this would be possible! :D

Know JESUS yet? GOD is reaching out to you through these videos. HE loves you more than you can imagine and wants you to know HIM. Not because HE's lonely, but because HE loves you and paid a heavy price to enable you to go to Heaven, where HE is. See, we all have sinned in some way shape or form. That makes us guilty before GOD. If you have ever said that you hated someone, in GOD's standard, you have committed murder (James 4). If you've ever looked on a person with lustful thinking, you've already committed fornication with them in your heart and you are then guilty of sexual impurity. If you were to face GOD on judgement day, saying: "I was a good person" will be a void argument, just like it would be before a human judge. GOD knew that we would have to pay that penalty and that we could not pay it, even if we tried, but sent JESUS to pay the price for us. Your sins were put on HIM and the forgiveness that is there for you was by no means cheap - the cross was not padded and comfortable, neither was the death.
But, HE was raised up on the third day (after being crucified) and finished the work so that we may enter through HIM paying the penalty we were supposed to pay, but it is only valid for you, if you accept it and live for HIM.
If that is you today, please, follow this prayer:
"JESUS, I believe that YOU are real and I believe YOU died for me and was raised on the third day for me. Please forgive me for my many sins. I make YOU the LORD of my life, full time and to fill me with YOUR HOLY SPIRIT. Teach me how to live for YOU, help me become what YOU have made me to be, in JESUS' Name! Amen!"

To find out more, you can check out this link:
http://www.crossallegiance.org/knowJesus.html
It gives you access to free Bible translations, free teaching videos and more. Remember, this is a decision with eternal consequence, choose life, choose JESUS. :D

Have a great one!!!

Thank YOU!!!!!!

In : Tutorials 


Tags: god  jesus  holy spirit  blender  anime  defocus  progress  blur  camera  moving focus  post processing  node  group node 

"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen." Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar." Proverbs 30:6

King James Version, Public Domain

About Me


Marius Oberholster Hey! I've been doing this full-time since July of 2011. It has been an incredible learning experience, not only learning how Blender works (still learning), but also about Open-Source and the incredible software available. ----------- This Blog will be a way to stay up to date on all things Panther Dynamics as well as some personal stuff as well.

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