Make Human to chibi WIP
Posted by Marius Oberholster on Thursday, March 3, 2016 Under: wip
Hey all!
Recently, I've had someone comment on the Make Human to anime tutorial, asking how far the geometry edits can be pushed in Blender. The answer is: "Surprisingly far". Of course, this means he wants to keep the rig intact and that does mean your edits are limited, a lot more so than if you were to model and rig it yourself - one of the advantages of Make Human is that most of the work is already done.
Now, for the tutorial, I got this result:
(I still luv this result!!! :D)
Recently, I've had someone comment on the Make Human to anime tutorial, asking how far the geometry edits can be pushed in Blender. The answer is: "Surprisingly far". Of course, this means he wants to keep the rig intact and that does mean your edits are limited, a lot more so than if you were to model and rig it yourself - one of the advantages of Make Human is that most of the work is already done.
Now, for the tutorial, I got this result:
(I still luv this result!!! :D)
For some, it is a good enough start to finish the edits themselves, but for others, well they'll never be happy, haha. Just to show you a result that can be achieved, if you are willing to spend approx 3 hours or more on a character, is this:
Having said that, chibi, a sub-branch of Anime, if you will, is a lot more difficult to achieve, because it is so extremely stylized and miniaturized. I would like to do a tutorial on using Make Human to get to it, but quite frankly, I need a consistent result first, hahaha.
So this is just showing you a few shots from it's progression so far:
(Baby with a big head - and it was first attempt though, haha)
(Much better!! - Unstable build of make human after a ton of edits)
(Different angle)
(Other eye opened up - the default has one eye closed)
(Proportions of the middle adjusted)
(Arms down)
(Outfit color change and blush added to cheeks)
Just to show you as to how much editing you need to do in Blender:
(HAHAHAHA!!!)
Hahaha, almost seems insurmountable, but with proportional editing, it really doesn't take all that long! This character, from Make Human to rendered image below, took about 3 hours and I answered e-mails and chatted inbetween. It would've been shorter had I used proportional editing from the start, hahaha.
If you want to give this a shot, I have to tell you now:
- The unstable Make Human has the sliders to get these proportions (not the stable one, so you use at own risk).
- You can get a good result, but on making the eyes, your shapes are limited
- You will have to flatten and round out the face around the chin and lips (lighting is also a challenge)
- You have to deleted and bridge some geometry (Make Human's targets scrunch up around certain areas of the arms and fingers and legs and so on)
- For the fingers and hands, rather shrink the hands more than shortening the fingers - much better for geometry and smoothness
- Export with wisdom - do not tick the box to hide faces under clothes, or you'll lose them on export.
Those are just a few tips so far. I tell you what - it is a challenge to get even this far, hahahaha. Hopefully GOD will enable me to get this down to a quick video, so you guys will know how to and can go and make cute characters. Atm, it's still a bit more child-like, so not making any promises.
Do you know JESUS?
Have a great one and GOD bless!!!
(Check out more on him and the Esther 6 project here)
Having said that, chibi, a sub-branch of Anime, if you will, is a lot more difficult to achieve, because it is so extremely stylized and miniaturized. I would like to do a tutorial on using Make Human to get to it, but quite frankly, I need a consistent result first, hahaha.
So this is just showing you a few shots from it's progression so far:
(Baby with a big head - and it was first attempt though, haha)
(Much better!! - Unstable build of make human after a ton of edits)
(Different angle)
(Other eye opened up - the default has one eye closed)
(Proportions of the middle adjusted)
(Arms down)
(Outfit color change and blush added to cheeks)
Personally, I think this looks more like a little girl atm, than a full grown woman in a chibi style. That means, there is still work to be done! I am super thankful to GOD for getting me this far already! It has been insanely difficult and it can still be much better. Pray for this! :D
(HAHAHAHA!!!)
Hahaha, almost seems insurmountable, but with proportional editing, it really doesn't take all that long! This character, from Make Human to rendered image below, took about 3 hours and I answered e-mails and chatted inbetween. It would've been shorter had I used proportional editing from the start, hahaha.
If you want to give this a shot, I have to tell you now:
- The unstable Make Human has the sliders to get these proportions (not the stable one, so you use at own risk).
- You can get a good result, but on making the eyes, your shapes are limited
- You will have to flatten and round out the face around the chin and lips (lighting is also a challenge)
- You have to deleted and bridge some geometry (Make Human's targets scrunch up around certain areas of the arms and fingers and legs and so on)
- For the fingers and hands, rather shrink the hands more than shortening the fingers - much better for geometry and smoothness
- Export with wisdom - do not tick the box to hide faces under clothes, or you'll lose them on export.
Those are just a few tips so far. I tell you what - it is a challenge to get even this far, hahahaha. Hopefully GOD will enable me to get this down to a quick video, so you guys will know how to and can go and make cute characters. Atm, it's still a bit more child-like, so not making any promises.
Do you know JESUS?
Have a great one and GOD bless!!!
In : wip
Tags: god jesus holy spirit blender anime chibi attempt make human to anime tutorial wip