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Multiple unwraps

Posted by Marius Oberholster on Friday, September 13, 2013 Under: Quick Blog Tutorial
Hey everyone!

Comin' at ya with another Quick Blog Tutorial, or QBT :).

I've been sharing a little on the compositor, but this one is part of texturing, so you don't need the node editor to test this one out! Feel free to, but you don't need to.

Here's just a little example that it works (a plane with 5 faces):



I don't know if you knew this or not, but you can have more than one active UV on a single object in Blender Render too. I didn't know it and I'm sure most of you didn't think it impossible, but didn't know how to do it, but today is your day, because I am going to show you how!

When you go into edit mode, you can unwrap your object using various methods and in various ways. For someone like me, who makes use of only texture painting and procedural textures as far as I can, this means I can do a lot more.

After having done your first unwrap, it appears in an expandable bay called UV Maps, in the Object Data tab:




To add more, you simply click on the plus and make sure where you want to store the next unwrap, is highlighted.

For this example, I did three unwraps and put a cloud texture on each with a different shade of pink. Here are the unwraps:



Now, when you've added a material, you can then go to the textures tab and there add your textures for each unwrap (after you've painted and done whatever else to make your textures). When you scroll down to where you select UV as your Mapping Coordinates, you will see a new bar appear after selecting UV. I believe most Blender users do not even consider this box remotely useful and leave it open for some reason(s). I don't know that (those) reason(s), but if you want multiple unwraps to be stable, use this Map box and select the appropriate UVMap:


And there you have it with a little abstract art for another ArcViz!




Hope this inspires you to try some new things and have fun with it!!
Remember to share this and the previous ones with others too!

Thank YOU!!!!!!!!

In : Quick Blog Tutorial 


Tags: blender  uv  quick blog tutorial  quick  short  unwrap  blender render  render  cycles  mapping 
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