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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Music progress 006-007 and a close-up!

Posted by Marius Oberholster on Friday, January 13, 2012 Under: wip
Progress 006 - Bookshelf added with books and some ornaments.

Obviously the golden spheres are not good enough as ornaments throughout the shelves in such a huge number, so I threw some out and added some abstract birds (that translates as 'looks like something else', lol).

It was also the first real attempt at UV texturing. What it is is what you would use to paint onto a 3D shape. You unwrap your object as if it was made out of fabric so it lays out flat, then you paint over those folds. The software then wraps that painted image over the object or character. 


Progress006

Progress 007 - Bookshelf ornaments done!

This was a fun day I have to say. Yes the rendering takes a while, but, at 10 light samples per lamp, it's beginning to go faster.

I noticed around these two renders that all the spheres looked exactly the same on their roughness, so I changed the mapping to be focused on one's locations and now everyone looks different! The catch is that won't translate into video, because the others' textures won't move as they do, but since this is only for panoramic-type video, it shouldn't be an issue.


Progress007

Three birds sitting - Close-up so you can see the UV texture

I luvd making these little birds! Their eyes are too far back, but in this case it makes them all the more cute to me!! Very low poly with the subdivision modifier applied.


Three birds sitting - Zoom

Big tip!:

When using UV's make your mapping is set to flat! Cube gives a very distorted result and works best generated textured such as clouds, wood, marble etc.

In : wip 


Tags: birds  mapping  uv  texturing  tip  progress  music room  shelf  books  ornaments 
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