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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

For Anime - Fountain

August 15, 2018
Hey all!

Tutorial time again and today is kinda like a follow up on previous tutorials. For those of you who have thought about combining these and doing something new, this is gonna be a favorite!

I really like this tutorial and the bonus at the end, so check it out!

GOD is beyond words awesome!

In case you were wondering where you can watch the previous tutorials mentioned, you can check out these or check the description:

- Water Reflections

- Garden Sprinkler

- Water Ripples

- Course Sprinkler

 - The bonus section
GOD has such a cool way of throwing amazingly cool, but extremely hard problems my way. Recently, HE threw post Anti Aliasing at me. I had no clue, but HE simply told me to test based on contrast at the width of 1 px. Of course this was not the way it would end, but it was the way HE got me out of the starting gates at such a pace that I was floored - and extremely frustrated, hahaha. I compared the results I got with Blender's built in AA and for the most part, it continued to suck for a few days until GOD helped me refine the approach and little by little HE led me to what I get to share with you all today:
 - 1 for images
 - 1 for text

Of course you can use both for both, but honestly, stick with them for their intended purposes if you want the best result. If you have an image with text on it, then just stick with the image one.

Anyway, this gem of a group node, though heavy on memory, is such a blessing, because it literally, and I kid you not, cut my render times by just over 50%! SERIOUSLY! 50% faster! Where do you get that kind of speed boost after so many optimizations!!! My render times went from 1:40 to just 00:40 for the applied example!! GOD is so amazing!!!
Of course, I know mine isn't as good as Blender's built-in AA, but it sure is worth it for the most part. Honestly, I would still encourage you to use Blender's built in AA where you can. If you have to get something done and super high quality isn't demanded this is the tool that will make your toolbox glint without the sun shining on it! hahaha.

Of course, the node groups are not just limited to the new AA nodes. Nope! There are a few filters as well as the Quick category nodes and the 2Depth nodes, which includes the 2D to 3D conversion nodes as well as the 3D storage conversion nodes as well.

My personal fav has to be the 10layer defocus. GOD is so amazing! When HE suggested the 10 layer defocus, I was so surprised by the idea, but knew in theory it should work. So I started creating it and like the postAA node, it really blossomed into a finished product. I will add this though - because it is only 10 layers, it is not super gradual, so take it easy on expecting it to work perfectly. It will work well, but within reason - the same with all the other node groups.

 - Coding
As far as coding these nodes go, I'm not in a position to do that at all. I don't know C, C+ or C++ and I don't know how to work with pixel filters. Not to mention building blender and and and. This does severely limit the speed (coded nodes just work faster than groups) and functionality of the nodes (layer limitations), but don't let that deter you - they really do give great results and I know you will luv using them!

Download Link for Anti-Aliasing node as well as others:

I do not keep an active release log, because it's too sporadic and random, haha. I know you'll enjoy them and get a lot out of them. Keep an eye on the page for new node groups as GOD gives them to me!

Biggest thanx to GOD for helping me with this. I had to work on this one a while and learn a few new things. Without HIM, none of this would be possible! :D

Know JESUS yet? GOD is reaching out to you through these videos. HE loves you more than you can imagine and wants you to know HIM. Not because HE's lonely, but because HE loves you and paid a heavy price to enable you to go to Heaven, where HE is. See, we all have sinned in some way shape or form. That makes us guilty before GOD. If you have ever said that you hated someone, in GOD's standard, you have committed murder (James 4). If you've ever looked on a person with lustful thinking, you've already committed fornication with them in your heart and you are then guilty of sexual impurity. If you were to face GOD on judgement day, saying: "I was a good person" will be a void argument, just like it would be before a human judge. GOD knew that we would have to pay that penalty and that we could not pay it, even if we tried, but sent JESUS to pay the price for us. Your sins were put on HIM and the forgiveness that is there for you was by no means cheap - the cross was not padded and comfortable, neither was the death.
But, HE was raised up on the third day (after being crucified) and finished the work so that we may enter through HIM paying the penalty we were supposed to pay, but it is only valid for you, if you accept it and live for HIM.
If that is you today, please, follow this prayer:
"JESUS, I believe that YOU are real and I believe YOU died for me and was raised on the third day for me. Please forgive me for my many sins. I make YOU the LORD of my life, full time and to fill me with YOUR HOLY SPIRIT. Teach me how to live for YOU, help me become what YOU have made me to be, in JESUS' Name! Amen!"

To find out more, you can check out this link:
It gives you access to free Bible translations, free teaching videos and more. Remember, this is a decision with eternal consequence, choose life, choose JESUS. :D

Have a great one!!!

Thank YOU!!!!!!

For Anime - Garden Sprinkler

July 17, 2018
Hey all!!

About a month ago, I uploaded the last tutorial which was also about a specific kind of sprinkler. This one, quite different in approach, is one of my absolute favorites (see the applied example in the tutorial).

GOD is so awesome!! (^^,)

Again, there was no reference for this online, since sprinklers are either a background element in anime or completely ignored as far as art is concerned. So, finding reference didn't happen. I looked, again, at how water is handled and how I've handl...

Continue reading...

For anime - Course sprinkler

June 19, 2018
Hey everyone!

Yes! It's tutorial time again and this time we get to cover something that is rarely seen in anime (at least from what I've watched)! Sprinklers! Not just any, but those gholf course type from the 80's and 90's mixed with what we have today. I am so grateful for the result!

Without further ado, check this out:

GOD is so great!
 - Difficulty

Because sprinklers are so rare or so much a background feature, there is little to no attention given to it. I looked on image searches and I jus...

Continue reading...

Water Surface and Sun Rays tutorial - For Anime

April 19, 2018
Hey all!

Tutorial time again!

Today we talk about the water surface and getting those beautiful sun rays (of course compositing). Continue reading - there's more!

JESUS rules!!! (^^,)

 - Sound
   I had major sound quality issues over the past year or so. It has been a nightmare to get clean audio! I was frustrated to the max! Everytime though, GOD did come through and I got okay audio, but there has always been a significant amount of noise - at least to the point where I couldn't remove most of i...

Continue reading...

2D to 3D conversion - Proposal

April 9, 2018
Hey all!

I had the amazing priviledge of being able to write another proposal on Right-Click Select! Shockingly, I didn't actually blog about it, so that is what this is! Yay, hahaha!

So the basic idea is that you use the existing depth information (mist pass) to slice up the scene in as many slices as possible, causing something like this:

This means that you can now shift these slices and create what your eyes will see. I was extremely opposed to it, but it actually does make more sense to do ...

Continue reading...


January 3, 2018
Hey all!

Don't you just love that title?! Sounds so epic! It was from a concentration standpoint. Goodness! hahaha.

With all the work said and done, we have:

Normal and Bump Mapping

Works with averaging what is there with the map itself. Gives a nicely balanced result. Bump maps are also converted to normal maps, but purely based on a flattened version that is connected to all three axes.

Ambient Light

For this feature, I simply added an emission shader and fed it, based on circumstances, either th...

Continue reading...

Building a formula with nodes

January 3, 2018
Hey all!

Building a formula with nodes is not as hard as it seams, but it can certainly be harder than you think as well.

You have to take quite a few things into account and these make it confusing:
 - Order of operations (will affect result)
 - Vector math functions available
 - Vector math output appropriacy (which output from vector math to use and when)
 - Vector transforms required
 - Vector separation and joinings required (available math functions dependent)
 - Math node functionality
 - Math ...

Continue reading...

Blinn vs Phong

January 3, 2018
Hey all!

Believe it or not, the Blinn and Phong models are not all that different. The goal with Blinn is to have specularity that is similar to Phong, but without it's sensitivity to proximity. This give many advantages within NPR, because it gives yet another thing you can manipulate - the size of the specularity. Source links will be at the end of this post.

Let's look at their formulas (don't worry, this doesn't get very technical) and the variables.

R = Reflected direction to the light sour...

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Happy new shaders

January 3, 2018
Hey all!

Happy new year!! May GOD bless you in all you lay your hands to for HIS Name's sake!!

I have to say that 2017 certainly came with a lot of unexpected things. I was hoping to finish Exodus by June (haha, hilarious! haha). I was certainly not planning on working on toon shaders for Eevee and honestly, by this time I was expecting a finished Eevee (can someone say super unrealistic, hahaha).

On the plus side - the animation for Exodus has progressed to where chapter 7 is visually complete....

Continue reading...

Uploading 3DSBS content to YouTube

September 22, 2017
Hey all!

Without ado, here is the video! (Below for more details on why this way)

GOD is so great!

For more on Exodus 7-12, KJV:
BibleAnimations blog
Production Vlog playlist

3D content comes in various forms and like audio, for stereo, comes in 2 streams or more. YouTube supports
- 3D Side By Side
- 3D Top and Bottom
- 360'
- VR (2 streams of 360 - for Google Glass or other headmounted VR gear)

The old way of making YouTube videos 3D:

For most of the ab...

Continue reading...

"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6

King James Version, Public Domain

Ultimate Glory

I give glory to, acknowledge and remember God for this website. He enabled me to do all this and this website belongs to Him. Thank You!


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