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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Procedural wood progress

Posted by Marius Oberholster on Tuesday, April 21, 2015 Under: Tips
Hey all!

This has been a challenge for quite a few years now - creating good looking wood with procedural textures. Only these last two months have I really been given the results I wanted. Below are a few exampls on how this has progressed:

While the above ones are not horrible, they still don't quite get the look I really want. No, that is below:

(Fence from a current project)

The grass isn't even close to being done, but the fence is and I am very very pleased with it. GOD is so good!!
The wood is all-procedural, using texture nodes and even has normal mapping, because of the value to normal node. So you can see on the far side that there is reaction to the light. The best part is that all these planks share the exact same material and texture. Only their UV mapping position differs so every plank doesn't look the same, yet still does, haha.

The point, don't let people tell you that procedural textures can't get good results. There are plenty of things that can do that work extremely well. The best of which is that they retain clarity and detail upon zooming in, like on the far left :).

I totally recommend you take a look at my tutorial called Procedural Textures - An Introduction. Yes, the interface is a smidge different, but the principles still apply in Blender today! :D
To keep it short, it does not cover nodes, it was done as a favor for a friend, but you'll still be able to gain some insight into how these valuable assets work!

Have a wonderful day!!

Thank YOU!!!!!

In : Tips 

Tags: god  jesus  holy spirit  blender  wood  wood texture  procedural textures 

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