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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Progress render!

Posted by Marius Oberholster on Tuesday, November 13, 2012 Under: wip
Hey all!

Really jazzed to get this one out today!



The entire list of things has changed a bit, as you can see, but, the main points remain, the most important of which was to get the ruin as the focal point.

The coordinates system is still a bit buggy with the ruin's textures (as you can see the floor's bump-mapping is gone and there are some black bricks), but the rest of the scene I am really jazzed about (though it's still not complete).

The background, makes it look as though there is DOF (depth of field) in the scene, but that's just a trick, because the background is also a procedural texture, but it works really well.

I added a light to represent a clearing in the tree, through which more light comes in, but still, the grass just seems to clean cut, imo. However, there are grasses that don't grow very tall at all when it grows in the shade.

There is still some work to be done here, but all in good time.

I like this one, especially compared to the last one:



Here's a list of things I still want to do:
 - Still needs some differences in the greens used
 - Some adjustment on the part of the light I used to high-light the ruin
 - Add more leaves on the ground and also consider adding some to the ruin (don't want them scaling walls, so very weary, lol)
 - Possibly adding another light to give the background more to make them work, but the trees themselves need more help, lol. Making the brighter part of the bark brighter makes a difference, but the trees in the brighter areas look odd then, so will have to do something there too.
 - See if there is a solid way to get the textures (of the ruin itself) to render as well as they do in rendered view; main focus is displacement.
 - Subdivide the ground once more to soften it along the ruin (too squarish).
 - Get more leaves in the trees, even at the lower levels; add also more to the side where the light is, so it's more even to the right.
 - Find out what is the problem preventing me from seeing a progressive render as I should (see the tutorial linked below).

Btw, you can make lamps invisible to the camera, while still getting the effect of it's light. Learned it from Andrew Price's new tutorial on animating an into logo. You can check it out here.

Thank YOU!!!!!!

In : wip 


Tags: ruin  scene  better  render  cycles  blender  leaves 
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