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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Run-off stains on the floor

Posted by Marius Oberholster on Tuesday, October 30, 2012 Under: wip
Hey all!

I took some time today to specifically look at some buildings and I saw that when there is a place that water flows down regularly, where it hits the ground or drips for a long time, there forms stains too, so I added some staining on the floor as part of the floor's aging, but I ran into some difficulties, because I wanted to do it my way, instead of listening to HIS way, but thankfully, it didn't take nearly as long as before for me to relent and do it HIS way.

This is the result of the failure to do it HIS way the first time:

How many of you can see my own way wouldn't have worked at all?

This is the result of doing it HIS way:



Close up:

I think it is pretty obvious WHO's way is better.

I really like how it is turning out. It does take some time to get it looking like it does, but the result is well worth it. Now, clearly the floor is not yet aged to where I want it, but I am still working hard getting it to where it should be. Hope you all are enjoying seeing it unfold into something beautiful!

As usual, all done with procedural textures.

Thank YOU!

In : wip 


Tags: stains  run-off  cycles  procedural textures  progress  ruin 
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