Heya!
Finished the toast today. What a work-out with Cycles!
Here is the final toast:
Only rendered at 100 samples
(click for full-res version in new tab)
I have to say, I really enjoyed this project and I have learned quite a bit on Cycles. Particularly how to layer procedural textures. It was a blast. For the toasted color I think it is too black, but I tried getting it lighter (didn't wanna budge). Oh well. Would still look good as a prop for a scene's background, so in that sense I believe it works. For close up it only works for me if your toast fell on the ground and you tried to dust it off, lol!!! I am very critical of my own work, especially in music. For now, I do believe I am not going to get a better result and so I'm calling this experiment completed.
Just for interest sake, this is how it developed:
And then finally:
I like the way the crumbs lay. It just looks right, but personally, I still would've prefer the toasted part more brown. I do have to add though, that the toast I had as reference had black toasted areas, but not for such softly toasted areas as on the above image. Those needed to be more of a golden brown.
Overall, I am happy with the project and especially with what I learned. Gotta say, this little piece of bread's node system got a little big:
Doesn't form much of a picture now that it has grown as much. For now it can look like head with a very pointy nose and cut off pony tail looking that way --->. Hahaha.
There is an image of a bird flying if you were to take out the top three rows of nodes.
Thank YOU!!!!!!!!!