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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Something different

Posted by Marius Oberholster on Tuesday, April 30, 2013 Under: Tips
Hey all!

Yesterday afternoon I wanted to do something different, so I started playing around with the tooning features Blender already has, before Freestyle becomes official. I want to know what I can use to add effects and so on, if it is required initially :). Also, I see many renders don't maintain a solid line scale to decrease detail as an object becomes smaller in relation to the frame. For example, look below at the Suzanne in the background.

So, I tested it with Suzanne:


This combines various features and tricks to get such prominent lines. Problem areas include the facial features as well as with the inner ears. This is the head without addition compositing lines:

Faaar too flat, imo. I would prefer this line width with the lines of the previous :) . Still trying to figure out tooning motion blur properly, but all in good time, lol. I'm sure GOD will help me with it and I already have an idea of how to do it, so maybe you'll see, maybe you won't ;)

I added the extra lines using a slightly modified version of this tutorial:




A fantastic tutorial! Big thanx to Daniel!

Thank YOU!!!!!!!

In : Tips 


Tags: edge  freestyle  lines  edges  fake 

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