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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " action" (Show all posts)

Blender 2.8 - Eevee - Action Backgrounds

Posted by Marius Oberholster on Tuesday, December 18, 2018, In : Tutorials 
Hey all!

Tutorial time again and here it is:

GOD is so great!

Why a redo? Well, with the addition of Eevee and the major differences with how Blender Render functions and Eevee does, there are some people that struggle to adapt the same techniques into different render engines.

I remember how frustrated I was when LuxRender wouldn't do toon shading, only to find out it can't, hahaha! Thankfully, this is not a situation like that! There is a lot that can be done and through this tutorial, I really...

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Action lines

Posted by Marius Oberholster on Thursday, March 17, 2016, In : Tutorials 
Hey all!

Super excited about another tutorial!! GOD has given me a gift for teaching and oh wow, if I don't get to express it for HIS Glory in some way often enough, I feel antsy and I started to feel antsy this week and I am so thankful I get to share this with you.

GOD gave me this last night! Last night and wanted it up today. Naturally, I tried recording it last night, but ran into so many roadblocks. I went to sleep and this morning, I was awake earlier and I got started on it and HE helpe...
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A new BGE Tutorial

Posted by Marius Oberholster on Monday, December 9, 2013, In : Tutorials 
Good day everyone!

I've been working on an amazing tool for the Blender Game Engine; a new tutorial! This one, is on Colours and Transparency in Actions!

- What does it talk about?
Kinda obviously just that, haha. I thought it was impossible to animate anything related to materials in actions until the code was added for it, but nope. It is very possible now!
Thank YOU JESUS for asking me to write this as well as giving a practical example in the tutorial below as well as for the one above! ...
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A quick tip - progressive scaling

Posted by Marius Oberholster on Wednesday, December 4, 2013, In : Quick Blog Tutorial 
Good day everyone!

Before I get to the tip, I'd just like to remind you guys that shared and liked the BGE page (which I really appreciate btw), that the URL to it has changed. So if you'd like to share the knowledge there and help others get started, just go here and share.

Thank you again!

Now, onto the tip. In the Game Engine, you have what is known as an action actuator. This tool allows us to trigger separate animations on characters, like crouching, ducking, rolling, etc. But! This tool ca...
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BGE - My actions went MIA

Posted by Marius Oberholster on Tuesday, November 5, 2013, In : Quick Blog Tutorial 
Hey everyone!

New week with a new QBT (Quick Blog Tutorial)! Yes, I know it's Tuesday, but a post a day is a bit intense, haha.

Anyhow, coming at ya with another QBT on BGE (Blender Game Engine) and today we're talking about Actions, yes.

Actions is a way we can use preset or predone animations sequences in games. A character doesn't crouch for a crouch modifier, no, it has to be animated so you can stick that animation to the sensor (like a key press or an event of some sort). But, in the newer...
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