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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " anisotropic" (Show all posts)

Epilogue

Posted by Marius Oberholster on Wednesday, January 3, 2018, In : News 
Hey all!

Don't you just love that title?! Sounds so epic! It was from a concentration standpoint. Goodness! hahaha.

With all the work said and done, we have:

Normal and Bump Mapping


Works with averaging what is there with the map itself. Gives a nicely balanced result. Bump maps are also converted to normal maps, but purely based on a flattened version that is connected to all three axes.

Ambient Light


For this feature, I simply added an emission shader and fed it, based on circumstances, either th...

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