Posted by Marius Oberholster on Wednesday, January 3, 2018,
In :
News
Hey all!
Don't you just love that title?! Sounds so epic! It was from a concentration standpoint. Goodness! hahaha.
With all the work said and done, we have:
Normal and Bump Mapping
Works with averaging what is there with the map itself. Gives a nicely balanced result. Bump maps are also converted to normal maps, but purely based on a flattened version that is connected to all three axes.
Ambient Light For this feature, I simply added an emission shader and fed it, based on circumstances, either th...
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