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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " art" (Show all posts)

An example

Posted by Marius Oberholster on Thursday, January 10, 2013, In : wip 
Hey all!

This post is sort of linked to the first in terms of what you can do with procedural textures (quite a bit to say the least). This one, is about a touch of realism mixed with formalism (in the sense of adhering to recognizable forms, not expression through form). Here is what I mean in English: the picture depicts something real that does exist, so it is recognizable, yet it is not photo-realistic, but more stylistic.

In this case, the moon:


This, like the previous posts, is all contain...

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Another peek

Posted by Marius Oberholster on Tuesday, January 8, 2013, In : wip 
Hey all!

I've been working on another part of the book this morning and made this as a demo:


This part is all about art and being creative with procedural textures. So that is a yes, all three are made using procedural textures (^^,)! I like to call this set: Growth.

Remember, you can also go more literal on it:

This set is simply called: Stages (looks like some sort of planet or star in it's different stages of it's life cycle).

Anyway, I am not typically a fan of abstract, but since the photo-re...

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Node system art

Posted by Marius Oberholster on Friday, October 12, 2012, In : General 
Hey all!

I have been working hard today, trying to figure out how to make an ivy leaf without a distort category in in Cycles's node system and oh snap was it hard!! HE helped me make two different shapes. One that looks more like a heart and the other that looks more like a weirdly shaped helmet. I think both shapes will look great for the Ivy Generator.

After finishing the shapes, I like looking at the surprise HE leaves in the node system. HE usually leaves some kind of image there to discov...
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Sneak peak at the next possible tutorial's work

Posted by Marius Oberholster on Monday, March 5, 2012, In : wip 
I really want to start with a massive commercial tutorial for Blender Render and Cycles, focusing on procedural textures and what you can do with them. Like the one already done, except very very much expanded.

So, as I said, this is something I want to do, but can't make any promises yet.

Here is an image I made with Blender Render (aka Blender Internal) that I would like  to use as a title page for the Blender Render section:

(for full res, right-click and 'view image')

This image took a day's ...
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Music room (not a studio, there's a difference, lol)

Posted by Marius Oberholster on Tuesday, January 10, 2012, In : wip 
This is a work in progress. My cousin has a music room in his house, and it's a very long room and I wanted to do a redesign of the space and see how I would like such a room to look like and this was what I believe HE showed me (the start of it at least).

Usually when you have a very long space, you want to divide it up into sections, so the space doesn't seem so overwhelming and it creates two spaces then. Going from 'oh now, what are we gonna do with this huge room' to 'oh cool, open plan'....
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