The Blog

About Me


Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " baking" (Show all posts)

New competition and some news

Posted by Marius Oberholster on Monday, February 10, 2014, In : Blender News 
Hey all!!

There are a few topics for today's post:
- New Blender Guru Competition
- Texture Baking
- Content call (BlenderArt Magazine)


 - New BlenderGuru Competition
Now, it's been a while since my last post and it feels like months, even though it's only been like a week, haha. Anywho, firstly, there is a new competition from Andrew; Characters! Oooh! I would absolutely luv to participate in this one and I hope you will. I haven't been able to for the last few, for various reasons, but this one i...
Continue reading ...
 

Lamps in BGE

Posted by Marius Oberholster on Tuesday, January 28, 2014, In : Quick Blog Tutorial 
Hey all!

Today we talk about lamps in BGE. Now, for all intensive purposes, this does cover some functions of lamps, but this is about what you can accomplish with lamps in BGE.

Now, you will find that I've already done a post on making sure that you don't lose your shadow in game and this you can find here.

In games, you see the following on lamps:
 - Point Lamp, no shadow projection


 - Sun Lamp, limited shadow projection

 - Spot Lamp, shadow projection and no volume yet (hopefully the improvement...
Continue reading ...
 

Texture baking, basically

Posted by Marius Oberholster on Thursday, September 5, 2013, In : Tutorials 
Hey all!

Today I am enabled to bring you yet another tutorial! Who's as excited as I am? lol

I'm gonna let the image intro this one:


That's right! Basic Texture Baking!

Texture baking, what's that?! Simple, in Blender, you have what is known as procedural textures, node textures and a feature called texture painting. These features all have one thing in common; Blender. I can't export a model to another 3D program, unless I bake my textures or make them externally. While texture painting is easil...
Continue reading ...
 

Wood

Posted by Marius Oberholster on Thursday, August 22, 2013, In : The book 
Hey all!

Today I want to share with you the background in focus. This has three purposes:
1) I believe GOD wants me to share this
2) To show you that procedural textures look great, even close-up and
3) To show you one of the techniques in the upcoming book

Now, here is the image:


You can't see a lot of knots here, really, but I didn't want really high contrast in this image, however, you can see one and some hints of where there would be. For example, the top layer of planks, big one, lower left c...

Continue reading ...
 
 

"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6


King James Version, Public Domain

Ultimate Glory

I give glory to, acknowledge and remember God for this website. He enabled me to do all this and this website belongs to Him. Thank You!

 
 

Make a free website with Yola