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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " bi" (Show all posts)

Eevee and the coming render

Posted by Marius Oberholster on Saturday, March 25, 2017, In : News 
Hey all!

Yesterday, there was a very very interesting blog post shared, concerning Blender's upcoming new realtime engine called Eevee. While the posts states that this is the nickname, I kinda like the sound of it. Kinda suits the idea, because to me it sounds quick and speedy, and fast, and prompt, haha, you get the point.

I read through it and I am super happy with what they are planning, to say the least. I was hoping that they would have it already done and functioning by now. While the PB...
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Bible Animations - Exodus

Posted by Marius Oberholster on Tuesday, March 21, 2017, In : General 
Hey all!!

This blog is profoundly quiet for the main reason that I'm working on an animation about Exodus 7-12,  KJV. For clarity, that means chapters 7-12. These cover the 10 plagues and their exit after the first Passover, but stops before the read sea,

Just to give you a reminder, check out this playlist:

GOD is super great!!

If you want to continue seeing steady posts, for the moment, that will be the most active blog for the time being. I totally recommend stopping by beyond checking out the...
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Speed up renders in Blender

Posted by Marius Oberholster on Monday, February 1, 2016, In : Tips 
Hey all!

Last week, I briefly talked about this topic as part of the latest update on the Esther 6 project - which you can read here. The reason for this post is to particularly focus on this topic and share some engine specific tricks that GOD showed me through personal leading and from a few articles, so let's get into it.

This will be mostly focused on Blender Render, as that is my engine of choice for the time, but I will talk about Cycles Render as well in another post - GOD willing.

Blende...
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BibleAnimations

Posted by Marius Oberholster on Wednesday, January 20, 2016, In : General 
Good day everyone!

Wow, almost a month since I last posted here! :D

This is gonna be a post that encourages you to go and check out the Bible Animations website GOD had me make a short while ago - and I mean like very short while ago, haha. I don't know how far I'll get in the making of these videos, but I'm being really honest when I say I want to do the whole Bible, from Genesis to Revelation and do it well. That will take time and a lot of effort and if you think about it, not gonna happen u...
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Genesis 1

Posted by Marius Oberholster on Wednesday, November 18, 2015, In : Teaching and prayer 
Hey all!

Today I get to share with you something I was working on last year. I finished around December and can you believe it, it's almost December again, hahaha. Anyway, it is a short film on Genesis 1, the creation of everything, so I really hope and pray that it is a blessing to you!!

Check it out:


When GOD asked me to do this, I was not sure how it would come out, because I needed people characters and I was not experienced in modelling people... I of course knew about Make Human, and GOD g...

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A take on toon shading_Compositing

Posted by Marius Oberholster on Tuesday, May 27, 2014, In : Tips 
Hey all!

When I saw I hadn't shared this yet, I was really surprised. Must be because I'm so tired, hahaha. No worries, here we go:

(complete scene - Blender Render + Freestyle + Compositing)

When GOD gave me the idea for this image, I really felt fear creep onto me that it would not look good and oh snap! I am very happy with this one's result. It did not come out at all like I imagined it would. It is always such a blessing when that happens, so this one will be making it to the Home page.

Anyw...

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Lamps in BGE

Posted by Marius Oberholster on Tuesday, January 28, 2014, In : Quick Blog Tutorial 
Hey all!

Today we talk about lamps in BGE. Now, for all intensive purposes, this does cover some functions of lamps, but this is about what you can accomplish with lamps in BGE.

Now, you will find that I've already done a post on making sure that you don't lose your shadow in game and this you can find here.

In games, you see the following on lamps:
 - Point Lamp, no shadow projection


 - Sun Lamp, limited shadow projection

 - Spot Lamp, shadow projection and no volume yet (hopefully the improvement...
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UV solution

Posted by Marius Oberholster on Friday, January 10, 2014, In : Tips 
Hey all!

Recently I was working on a tile example and I found something weird (this is in Cycles). I'm very used to Blender unwrapping well and having no problems with it's unwrapping, but there is one:

When your shape is too simple, with originally too few coordinates,
your unwrapping will not stretch or distort your textures along the unwrapping.


What I did find, very thankfully from above, is that if you subdivide it a bit, at least once, Blender has more points of reference and your UV will n...

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Paper and art

Posted by Marius Oberholster on Friday, December 6, 2013, In : Just for fun 
Hey there everyone!

Today's post is one kind I have not been able to do for a while! So very excited!

Yesterday, a friend and I was talking about doing crumpled paper. Now, I was thinking he was talking about those balls of paper you make when you try to form an idea, then you don't like it, so you tear it off, crumple it and put it aside. But, he meant like paper that was crumpled then folded open again. Haha, anyway, so I said I would try it (before the misunderstanding was cleared up) and th...
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Turbo Bible

Posted by Marius Oberholster on Tuesday, May 14, 2013, In : The Gospel 
Hey all!

I've been rather quiet lately for quite a few reasons, but one big one is a fantastic offline Bible reader and study assistant. A friend of mine has been working on it for a bit and asked all who could inside and some outside of our prayer group to test it out and give suggestions of what we would like to see and long story short, we have this incredible free tool! Came in handy for me too, so I really do hope it does for you as well.

Here is a screen shot:



To download, you can check ou...

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Christmas 2012 Entry

Posted by Marius Oberholster on Monday, December 24, 2012, In : Birthdays 
Hey all!

I always wait until the results before I post my image (since I can't post it in the thread). This year's entry is, imo, quite an improvement on last year's.

Here is last year's:


Here is this year's

Reference for the sharks' shape - NOAA:
http://www.nmfs.noaa.gov/pr/species/fish/scallopedhammerheadshark.htm

As usual, the entire scene was done using procedural textures in Cycles and it came out well, but most important was the concept; first Christmas as part of a sea colony.

You can go the ...

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Update

Posted by Marius Oberholster on Thursday, November 15, 2012, In : General 
Hey all!

So far, the book is around 230 pages! Fantastic!! I am super excited about it and I really hope to finish it as soon as possible. Due to unforeseen circumstances that will still come (means I can't predict the future, lol), I can't give a release date, but I can continue to show you the progress as I work.

Looking forward to the other tutorials to be added to the book and tonight (it's just turned 22:44 as I am writing this post), I would like to just leave you with a very well done wa...
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Just had to see if this still works in Cycles; it does!!

Posted by Marius Oberholster on Thursday, September 27, 2012, In : Tutorials 
Hey all!

Very excited about sharing this particular image. While working on the first part of the book, HE showed me how to add snow, using only the Blend texture. And that is also a tutorial in the first section.

Anyway, on Cycles it is now called the Gradient texture and I wondered if it would still respond similarly or possibly even better. While I wouldn't necessarily call it better, I definitely like the almost stylistic cartoony background approach to how this looks.

Hope you like it too:



T...
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Blender Render VS Cycles Render

Posted by Marius Oberholster on Friday, March 9, 2012, In : General 
I can see a massive difference between the two, but I don't want to call one better than the other, because one is more developed and the other works different. So I'll say this: I personally still prefer Blender Render (BI)

Here's why I do.
I've used the same project, creating first a Cycles Render version and then a Blender Render version. Out of the two I like the overall look of the Cycles Render one more, but the capabilities in procedural textures in Blender Render overshadows the quality...
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