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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " block" (Show all posts)

Just something fun

Posted by Marius Oberholster on Thursday, January 3, 2013, In : General 
Hey all!

Was a bit under the weather today, so I took the day to just make something random and here it is:



I played around with the remesh modifier. One of it's features is the ability to make a mesh pixelated (or block) in appearance. Everything in the scene has been made that way, except the lighting, because this is Blender Render, not Cycles. The composition originally left a bit to be desired, so I quickly changed it. This is how it was:



I think this project would make a cool wallpaper, bu...
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Adding some cracks

Posted by Marius Oberholster on Tuesday, October 23, 2012, In : wip 
Heya everybody!

Been working on the tutorial and, oh snap, is it taking a while, hahaha. Personally, I've learned a ton during the writing of the book and people's reaction to it when I show them what it's about and what they would be able to do with it is really a confirmation that this is truly an anointed (means favored and chosen by GOD) project. Thank you for all the support!

Today's work followed on the tip from yesterday, which is grouping everything into node groups making the whole set...
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Blocks in Blender

Posted by Marius Oberholster on Friday, May 11, 2012, In : General 
There's a game out that mixes 2D and 3D and gives you these blocky characters that can rotate their 2D world 4 times (like a cube's sides). After seeing it, I remembered that Blender actually has a feature to remesh something into such a block figure and so I thought I'd give it a go on something simple.

This is the scene before some editing with Perspective view:


This is the same scene with minor editing set on Orthographic view:


Looks cool and works with animation, but there seems to be a snag...
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