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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " bricks" (Show all posts)

Custom brick texture - All procedural

Posted by Marius Oberholster on Friday, July 4, 2014, In : Quick Blog Tutorial 
Hey all!

Quick Blog Tutorial time again!

Recently, I saw someone having done their own brick texture and immediately I was wowed, because they did not use the typical brick texture, except maybe to color, but, the bricks were nicely rounded and so, yesterday, GOD challenged me to make one for the verse image below, showing a before and after of compositing for a post on the portfolio blog:


(recent verse image for Cross Allegiance, stop by our Facebook page too and give us a like)

As you can see, ...

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Ivies now have some leaves

Posted by Marius Oberholster on Monday, November 5, 2012, In : wip 
Hey all!

This is what the current preview render looks like:


I adjusted the above a bit, because it's lighting isn't finished yet and so it was a bit on the dark side, environmentally speaking, haha. Anyway, just added some brightness and contrast.

The leaves themselves are the most difficult and personally, I have to admit I couldn't get them as close to the real thing as I had hoped, but, I am very happy with the leaf shape:

I've seen this three-point shape not nearly as often as I would like t...
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Ivy is next!

Posted by Marius Oberholster on Thursday, November 1, 2012, In : wip 
Hey all!

What a mission! It was such a task to get this size of ivy in the scene. The generator works extremely well and it has nothing to do with the quality of the software. Blender rocks and the ivy generator too, but I was referring to getting it to render (Cycles is a bit more heavy duty than Blender Render, imo).

BUT! HE came through as usual and I added HIS suggestions to the book as well on how to get it going with a good look and proper detail.

For today's post, I made a clay render (fo...
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Bricks now aged with recap

Posted by Marius Oberholster on Wednesday, October 31, 2012, In : Tutorials 
Hey all!

Can finally move on to something other than bricks, haha, sort of:



This is where I am leaving it alone from this point and moving on to the blocks' insides themselves, because as you can see, they are still as white as the day they were modeled, if not more so, hahaha.

Let's recap on how this went on (remember, all procedural textures, not even texture painting):

This was the firstly applying the bricks. It was a scale test before unwrapping the whole thing and separating the two section...
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Bricks in color

Posted by Marius Oberholster on Monday, October 22, 2012, In : wip 
Hey all!

I find giving you all updates on the tutorials as they progress, quite fun! Anyway, here is today's update. I have finished the mask and also the colored bricks (remember though that they are far from finished, this is just their base color):

While I am very happy with how they look currently, I am not satisfied that they look old (which they don't at all here, lol). So I will experiment a bit and see what works and what doesn't, but overall, I am very happy with the ratio of the brick...
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Progress on the tutorial

Posted by Marius Oberholster on Friday, October 19, 2012, In : wip 
Hey all!

I want to show you a little something more from the tutorial. A factor image. This is what I use to define what goes where when I texture, to find it what it designates, you'll have to wait, but I can tell you that I used add here, instead of subtract, because I am going for something a bit more dramatic.

Remember, the image here is not the image that will be seen. It is a stencil or a mask if you will that tells Blender that this input goes here and this one goes there, aka Factor ima...
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A bit of what's going on with the book!

Posted by Marius Oberholster on Thursday, October 18, 2012, In : Tutorials 
Hey all!

I really enjoy seeing views on the website and I particularly enjoy it when I know that what you find here is interesting and educational to you at the same time, so thank you for your support. Feel free to tell your friends about this blog and the upcoming book on procedural textures (^^,)!

Back to the post. Today I started working on the ruin + ivy scene. I want to, through this tutorial show you that you can achieve some extremely complex things you may not even have dreamed possibl...
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