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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " bridging scenes" (Show all posts)

BGE - Overlay scene

Posted by Marius Oberholster on Friday, November 1, 2013, In : Quick Blog Tutorial 
Hey all!

Coming at ya with another QBT relating to the Blender Game Engine. This time, we're discussing a scriptless solution to the information mismatch we get when we have more than one scene on-screen. So here is something you may have tried and found out it didn't work (please let me know if this is a bug we can report).

In order to use a text object to display information, you use the property actuator to copy an attribute to the, writing space, if you will, of the text object, but, while ...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

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Proverbs 30:6


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