Posted by Marius Oberholster on Wednesday, February 3, 2016,
In :
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Hey all!
A while ago, I posted an article about the edge that ZTransparency (in Blender Render) creates around solid faces in front of it and sometimes possibly even behind it. Just as a reminder, here is the image:
That white line is the background - it's not supposed to be there.
When you are doing a render that does not have many faces in front of ZTransparency planes, this is not an issue at all, but when you're talking trees or even city scapes, you have a serious issue on your hands.
The re...
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