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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

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Rendering - Expectation vs Reality

Posted by Marius Oberholster on Monday, January 13, 2020, In : Learning 
Whenever we do rendering, we have a massive selection of options to choose from. We can choose to do most of the work in pure rendering, or we can do a lot of the work in post (lol, not like "we'll fix it in post"). For example, you can actually generate glares within the viewport, like with the Flared add-on.

We can also choose to do most of the work within the shaders themselves (my preferred method).

Many things can be defined with masks and separated out and so on, so you can find a large v...

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For Anime - Defocus

Posted by Marius Oberholster on Friday, August 18, 2017, In : Tutorials 
Hey all!

   Finally, after a while, I am able to upload another tutorial for you all to enjoy! I am so thankful to have been blessed and enabled to share this one with you guys!


GOD is so good!

 - Why another Defocus node
   While Blender already has a defocus node, there are problems with it that I just can't seem to get over. The primary problem is that it blurs the inside of a shape, but not the outside of it when it is out of focus. This is physically incorrect and makes the result hideous (s...

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For anime - New Style Candle

Posted by Marius Oberholster on Thursday, January 19, 2017, In : Tutorials 
Hey all!

Oh yes! Finally got to do another tutorial - PRAISE GOD!! :D


Thank YOU LORD!

Another one in the sub-series on fire, I get to show you how to create a more modern style, and more animated style, of candle flame that you can use in your animations. Thankfully, we now have three in the series! I definitely need to make a subsection in the tutorial sections! haha.

You may recall that this candle style features in Esther 6:


(GOD is awesome!!)

While this is not exactly the same method, in that t...

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For Anime - Camp Fire

Posted by Marius Oberholster on Saturday, November 19, 2016, In : Tutorials 
Hey all!

Here is the video!! :D


GOD is so beyond words!! :D

This is by no means a new technique to me. A long time, about two years ago, GOD gave me this method as I was assigned by HIM to figure it out. Since then, I got to use it in Esther 6, KJV, some verse images and currently in Exodus 7-12, KJV, which is still a wip.

I'm so thrilled to finally be able to share this wonderfully flexible technique with you guys as part of a series on anime style fire! I'm sure you are gonna luv every video HE...

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A few compositing tips - Toons

Posted by Marius Oberholster on Tuesday, March 17, 2015, In : Tips 
Hey all!

As you all know, I am a huge fan of the cartoon looks out there and especially how the style is approached. After a while, I realized, by GOD's grace, that essentially, you can treat a finished animation as raw footage from a camera. That allows you to get a very distinct look. This is a very very basic scene, but it illustrates my point:


(Everything rendered and composited in one project)

Okay, now, this also works for video, especially if you have access to render layers, like in Blen...
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Underwater compositing - Brightest boost

Posted by Marius Oberholster on Thursday, December 11, 2014, In : Quick Blog Tutorial 
Hey all!

Now we're on to part two of the series on underwater compositing. Obviously, I'm no expert at this, but what I do know I do like to share, so I hope you find this helpful.

Personally, I used Blender Render a lot. It is the old render engine in Blender and it does not support caustic light. I remember when I started out with Blender, I really really tried to figure out how to make it make that light, but nothing, haha.

In compositing, you have, in situations like Blender, values that go ...
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Progress a white eagle

Posted by Marius Oberholster on Monday, August 25, 2014, In : The Gospel 
Hey all!

I recently asked permission to use a fantastic song for a music video that I felt GOD put on my heart to do.
I was practicing on Saturday when I felt like GOD told me I should message this singer to use his song and I didn't do it immediately, because I don't just jump on a massive project, unless I'm sure that this could really be GOD. So, after the unction didn't go away after a few hours, I finally messaged him and he was incredibly kind and generous, however he could not give me pe...
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Water caustics in BGE

Posted by Marius Oberholster on Friday, June 13, 2014, In : Quick Blog Tutorial 
Hey all!

Yey for another BGE tutorial, I would say, haha.

Today, like the title says, we're talking about caustics in BGE. As you all know, there are some incredible projects for this, and one that particularly stands out, but these, at least for me, has never been an option without scripting, so, I needed to find another way and this is it:

(Focus on the back wall and on the floor)

Doing this is incredibly easy. In the same way that you would add an animated texture to a plane for water, you add...

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A little progress report

Posted by Marius Oberholster on Tuesday, February 18, 2014, In : wip 
Hey everyone!!

Today I get to share a little progress shot from something I'm currently working on:


Currently, this looks more like a caustics study, but actually the scene as it sits is exactly that! It's part of prep work. The ocean floor is right (in terms of distance and possibly color) and so is a lot of the compositing. It has an old-style photo feel that I am really really liking so far.

Now, when I post something, I want it to benefit you, so I want to give you some sort of help. Today, ...

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New competition and some news

Posted by Marius Oberholster on Monday, February 10, 2014, In : Blender News 
Hey all!!

There are a few topics for today's post:
- New Blender Guru Competition
- Texture Baking
- Content call (BlenderArt Magazine)


 - New BlenderGuru Competition
Now, it's been a while since my last post and it feels like months, even though it's only been like a week, haha. Anywho, firstly, there is a new competition from Andrew; Characters! Oooh! I would absolutely luv to participate in this one and I hope you will. I haven't been able to for the last few, for various reasons, but this one i...
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A little news

Posted by Marius Oberholster on Tuesday, November 26, 2013, In : Blender News 
Hey all!

For those who haven't seen it yet, the new Caminandes video has been released a week or so ago. It is called Gran Dillama. I hope you enjoy it too:



In short, I also changed the home page a bit. Before, I used images to link to the main areas of the site, but the logistical nightmare of getting those done everytime I add or change something, just makes it not worth the effort at all. So! I was given this fantastic idea:
- Remove the grass icon, make it separate and resize it
- Use actual ...

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Caves, how are they made

Posted by Marius Oberholster on Saturday, November 23, 2013, In : General 
Hey all!

I watched and did (for a change) one of Andrew's tutorials yesterday and it was a blast. I struggle intensely in getting the crystal how I wanted, but through a lot of leading, it is how I want it and, I hope you give it a try as well. Naturally, I just finished a book on Procedural Textures, very appropriately named, Procedural textures, and so I was not about to download the textures. Instead, I did the whole thing, from displacement to color, etc, all procedural textures in Cycles....
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Camera object

Posted by Marius Oberholster on Monday, November 18, 2013, In : Quick Blog Tutorial 
Good day there everyone!

Coming at you with another QBT. This one, is also on the Game Engine, but specifically, how to you make the camera follow a character, car, etc.


This is so simple, you're gonna luv it!

On your game-play scene, where the game takes place (haha), add to the camera there a setup like this:
Always > And > Camera

The Camera Actuator looks like this:
Nice and big, haha

- The Camera object, is what it will focus on (remember, you have to be in the camera view in order for this to w...
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Modifiers in the graph editor

Posted by Marius Oberholster on Monday, October 28, 2013, In : Quick Blog Tutorial 
Hey all!

First off, have a fantastic new week!
Secondly, I'm coming at ya with another QBT! Modifiers in the graph editor!

I like exclamation points, haha. Anywho, there are various uses for these modifiers, like looping a short animation sequence, like a walk cycles or editing one like making a camera shake as-if handheld, like in the examples below.

This one is of the camera animation without the modifiers:

(I added a little compositing just to enforce the camera-ness of the example)

This one is ...
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Camera tracking tips!!

Posted by Marius Oberholster on Thursday, August 23, 2012, In : General 
Hey all!!

I want to give you all a freebie on account of all the visitors to the site. 65 per week is a good number so far and I really appreciate every reader!!

The last week or so, I've done work with camera tracking, to try and figure out how I can best work with it and get a great result and HE has given some great advice on working with them and some features you may not know about in Blender.

- Plan your shot
There are many things to consider, one of them is the amount of complex shapes you...
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Updated logo

Posted by Marius Oberholster on Thursday, July 12, 2012, In : General 
A few posts back my brother's logo was shown. He was given some inspiration to update its look quite a bit and he asked me to put it together from the old one and so here it is:



If you follow this site regularly, you could have seen that I posted this in the portfolio section of the site earlier today, next to the old one. Out of the two, I really do prefer this one and enjoyed making it. In keeping with the old design, perspective was still left out, but I had to split the contact info, becau...
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New business cards!

Posted by Marius Oberholster on Monday, June 4, 2012, In : General 
Hey peoples!!

Today I can show you my dad's new business cards. I did quite a few designs and here is the one most of us (family and friends), thought he should've chosen and the one he actually did.

Now, before I show you the cards, I want to add that there was no wrong or right choice in this case. I believe HE inspired every one of the 5 or 6 ideas and layouts I did, so all of them qualify. Most of us just liked the other one more, but since he doesn't like black, he went for the whit...
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Blender Guru competition entry - The Perfect Holiday

Posted by Marius Oberholster on Tuesday, April 17, 2012, In : Blender Guru Competitions 
My idea of a perfect holiday HE will not permit me to depict for various reasons, but HE did let me make this entry, because second to the absolute perfect holiday, this would be it. Seclusion, ambient noise, calmness and all the luxuries of modern living (^^,).

This also has a link to the book I'm working on, because it was entirely done with procedural textures (even the artwork on the wall you see half-way).

Hope you like it as much as I did making it!!


(the actual size is FullHD; Right click...

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Cartooning in Blender

Posted by Marius Oberholster on Friday, February 3, 2012, In : wip 
I've seen some works by people on the BlenderArtists.org threads and I was amazed at how much 3D models can look like cartoons if done right so I asked a friend there, bizla, if he knew anything about it. He did, thankfully and he told me where to find the settings for it and after fiddling with it a minute or so, I found out the following:

Your object's outline size is not gonna change if you increase the edge threshold. Increasing the threshold only makes it more sensitive to the mesh and if...
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What a week!! (^^,)

Posted by Marius Oberholster on Thursday, January 5, 2012, In : General 
Finally got to a lot of things this week!! I got to mow the lawn again (it's been raining a bit, keeping me from it for about two weeks) and it was great exercise! That same morning I redid most of the site's organization and I like the way it looks now. It's a lot more organized and making better use of the space. Especially the home page.

Also got to write a musical piece for one of the CA (Cross Allegiance) videos!! Really excited about it being used for the Gospel!!!

This has really been a ...
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Jaw-dropping Blender animations!

Posted by Marius Oberholster on Tuesday, January 3, 2012, In : General 
I'm a big fan of Andrew Price, the one HE places in stewardship of Blender Guru. On one of his posts (in the lists category), he added 27 animations he thought was of exceptional quality, showcasing what Blender can truly do. After watching Lighthouse, I just had to share the entire list. Yes, I don't support all of the videos, because I have certain standards as a Christian and there are things that are unacceptable to me, so use this list at your own discretion. I'm sure you'll be able to w...

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