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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " character" (Show all posts)

Camera object

Posted by Marius Oberholster on Monday, November 18, 2013, In : Quick Blog Tutorial 
Good day there everyone!

Coming at you with another QBT. This one, is also on the Game Engine, but specifically, how to you make the camera follow a character, car, etc.


This is so simple, you're gonna luv it!

On your game-play scene, where the game takes place (haha), add to the camera there a setup like this:
Always > And > Camera

The Camera Actuator looks like this:
Nice and big, haha

- The Camera object, is what it will focus on (remember, you have to be in the camera view in order for this to w...
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Update on the business warrior project!

Posted by Marius Oberholster on Wednesday, February 22, 2012, In : wip 
Sorry I didn't update you guys on this project as often as I did the music room.

Here we go. After not being really active on this, I modeled a lot on one day (the shirt and the jacket or it was just the shirt, I don't recall). Anyway, but the next day I did the pants and posted that online, but the overall compositing didn't quite suite what I wanted the image to be like, but this is how it looked:


(Right-click > View Image for full size)

It was like the glow was just too much. I like the look ...
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New project on at BlenderArtist.org

Posted by Marius Oberholster on Friday, February 10, 2012, In : wip 
My brother wanted me to portray him as some sort of business warrior. I asked HIM how that would look and these sketches was the result:

I've also done a few things including the sword:



This is not the final sword, because I edited it and added a handle. For more info check out BlenderArtists.org in the Business Warrior thread.



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