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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " cloud" (Show all posts)

Anime style dust cloud

Posted by Marius Oberholster on Wednesday, April 20, 2016, In : Tutorials 
Hey all!



In some anime shows, there is a dust cloud that follows some explosions that looks a lot like this. I've wanted to do it for a while, but only got the release to give it a shot last night, after downloading Animation Nodes. I don't know 100% how Animation Nodes work, but I have to say, that it does take some getting used to and there is definitely a need for tutorials, hahaha. Having said that, you don't need animation nodes for this tutorial, though they do make things a lot easier!

S...

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Clouds

Posted by Marius Oberholster on Friday, March 25, 2016, In : Tutorials 
Good day everyone!

This week went mostly to clouds! haha. Not a bad thing, because I really do like the results.

If you have every struggle with clouds or didn't know how to, checking out mine and Andrew Price's you'll be able to skip lots of headaches!

You can watch mine here:

(GOD is awesome!!)

You can watch Andrew's here - he's also the one GOD referred me to for modelling clouds better:


Have a great day and GOD bless!!

Know JESUS yet?

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Underwater compositing - Mist

Posted by Marius Oberholster on Wednesday, January 28, 2015, In : Quick Blog Tutorial 
Hey all!

Been a while since the last post, but this one is something I've learned a little bit on, so I hope this helps you tons! :D

Something that can easily be missed when it comes to underwater compositing is mist or a cloudiness. This comes from the way light bounces in the water, as well as other particles in the waters. Just think of a misty day. You can only see so far. Depending on the kind of water you are in, you will have varying decrees of clarity.

BUT! This is not a white mist. Ther...
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Volumetric simulation

Posted by Marius Oberholster on Monday, January 6, 2014, In : wip 
Hey all!

Let me just clarify that simulation here is literally meant. The game engine so far, does not contain volumetrics, but it does contain some things that can help you fake it, if you will, ie, simulate it.

I'm currently working on clouds and it looks great so far, but I think it can stretch far beyond just clouds. I would say that this method does require either a time lapse for a new scene or manual inserts to close the gap, at least initially.

For the moment, I only have this to show yo...
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Brand New Free Tutorial!!!

Posted by Marius Oberholster on Friday, February 24, 2012, In : Tutorials 
Heya peoples!!

Great news! I just finished a new free tutorial on Procedural Textures in Blender:
Procedural Textures - An Introduction

It features details on the cloud procedural texture as well as two tutorials on how you can apply them to create things you'd normally need to buy textures for or find online. This way, you can get smart, make your own and stand out. This is the cover:


Currently, it is only available through e-mail order due to it's size (~12 MB PDF), but absolutely worth it. You...

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Business Warrior landscape!

Posted by Marius Oberholster on Monday, February 13, 2012, In : wip 
Hey everyone!

I'm here with some updates on the last post of the Business Warrior project!

I've struggled working on a cloud method HE revealed to me a while back, because it's a very unpredictable way of cloud making, but if you get it right, it can look pretty amazing imo (in my opinion).

Now, before we can start working on the character, we need a place for him to be. So, we need a landscape to fill the background and in this case also foreground. To create or model landscapes is no easy feat...
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